#pragma once #include "RESOURCE_COMMON.h" #define SHADER_BUFFER_SIZE 2048 #define STRING_RESOURCE_SHADER_ERROR "[ERROR] Unable to initialize shader resource: %s & %s\n" #define STRING_RESOURCE_SHADER_FREE "[INFO] Freed shader resource: %s & %s\n" #define STRING_RESOURCE_SHADER_INIT "[INFO] Initialized shader resource: %s & %s\n" void resource_shader_free(Resources* self, ShaderType type); bool resource_shader_init(Resources* self, ShaderType type); void resource_shader_read(Resources* self);