#pragma once #include "RESOURCE_COMMON.h" #define STRING_RESOURCE_TEXTURE_ERROR "[ERROR] Unable to initialize texture resource: %s\n" #define STRING_RESOURCE_TEXTURE_FREE "[INFO] Freed texture resource: %s\n" #define STRING_RESOURCE_TEXTURE_INIT "[INFO] Initialized texture resource: %s\n" void resource_texture_free(Resources* self, TextureType type); bool resource_texture_init(Resources* self, TextureType type);