frillrun/CMakeLists.txt
2024-09-26 05:30:45 -04:00

61 lines
2.7 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(frillrun)
include_directories(include)
include_directories(${PROJECT_SOURCE_DIR}/src)
file(GLOB src
"${PROJECT_SOURCE_DIR}/include/*.c"
"${PROJECT_SOURCE_DIR}/src/*.c"
"${PROJECT_SOURCE_DIR}/src/engine/*.c"
"${PROJECT_SOURCE_DIR}/src/game/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/animation/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/game/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/physics/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/ui/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/utility/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/component/visual/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/game/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/ui/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/utility/*.c"
"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/visual/*.c"
"${PROJECT_SOURCE_DIR}/src/game/input/*.c"
"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/level/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/title/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/cutscene/*.c"
"${PROJECT_SOURCE_DIR}/src/game/state/ending/*.c"
)
add_executable(${PROJECT_NAME} ${src})
set (CMAKE_C_FLAGS "-O2 -Wall -Wextra -pedantic -Wno-unused-variable -Wno-unused-parameter -Wno-parentheses")
if (EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='['png']' -s USE_SDL_MIXER=2 -s SDL2_MIXER_FORMATS='['ogg']' -s USE_SDL_TTF=2 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 -Wno-strict-prototypes -Wno-incompatible-pointer-types-discards-qualifiers -Wno-unused-command-line-argument -Wno-ignored-qualifiers")
target_link_options(${PROJECT_NAME} PRIVATE --preload-file res -s USE_WEBGL2=1 )
elseif (WIN32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mwindows -Wno-discarded-qualifers")
target_link_libraries(${PROJECT_NAME} mingw32 m SDL2main SDL2 SDL2_image SDL2_mixer SDL2_ttf opengl32 glew32)
elseif (UNIX)
target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image SDL2_mixer SDL2_ttf GL GLEW)
endif()
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG -g")
else()
set(CMAKE_BUILD_TYPE "Release")
endif()
message("System: ${CMAKE_SYSTEM_NAME}")
message("Project: ${PROJECT_NAME}")
message("Build: ${CMAKE_BUILD_TYPE}")
message("Flags: ${CMAKE_C_FLAGS}")