25 lines
431 B
C
25 lines
431 B
C
#include "rectangle.h"
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bool
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rectangle_collide_intersection(Rectangle* a, Rectangle* b, Rectangle* intersection)
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{
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return SDL_IntersectFRect(a, b, intersection);
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}
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bool
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rectangle_collide(Rectangle* a, Rectangle* b)
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{
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return SDL_HasIntersectionF(a, b);
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}
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bool
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rectangle_has_point(Rectangle* self, vec2 point)
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{
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SDL_FPoint sdlPoint;
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sdlPoint.x = point[0];
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sdlPoint.y = point[1];
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return SDL_PointInFRect(&sdlPoint, self);
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}
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