Files
frillrun/src/game/ecs/component/utility/component_delete_on_timer.h
2024-08-24 00:47:58 -04:00

32 lines
840 B
C

#pragma once
#include "../../entity/utility/entity_timer.h"
typedef struct ComponentDeleteOnTimer
{
Component component;
EntityID timerID;
} ComponentDeleteOnTimer;
void component_delete_on_timer_init(ComponentDeleteOnTimer* self, ECS* ecs, s32 value);
void component_delete_on_timer_add(ComponentDeleteOnTimer* self, ECS* ecs);
void component_delete_on_timer_delete(ComponentDeleteOnTimer* self, ECS* ecs);
void component_delete_on_timer_tick(ComponentDeleteOnTimer* self, ECS* ecs);
static const ComponentInfo COMPONENT_DELETE_ON_TIMER_INFO =
{
.system =
{
.functions =
{
(ECSFunction)component_delete_on_timer_add,
(ECSFunction)component_delete_on_timer_delete,
(ECSFunction)component_delete_on_timer_tick,
NULL,
NULL,
}
},
.type = COMPONENT_DELETE_ON_TIMER,
.size = sizeof(ComponentDeleteOnTimer)
};