first commit
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
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CGLM_INLINE void glm_inv_tr(mat4 mat);
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*/
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#ifndef cglm_affine_mat_h
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#define cglm_affine_mat_h
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#include "common.h"
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#include "mat4.h"
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#include "mat3.h"
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#ifdef CGLM_SSE_FP
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# include "simd/sse2/affine.h"
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#endif
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#ifdef CGLM_AVX_FP
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# include "simd/avx/affine.h"
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#endif
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#ifdef CGLM_NEON_FP
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# include "simd/neon/affine.h"
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#endif
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/*!
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* @brief this is similar to glm_mat4_mul but specialized to affine transform
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*
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* Matrix format should be:
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* R R R X
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* R R R Y
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* R R R Z
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* 0 0 0 W
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*
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* this reduces some multiplications. It should be faster than mat4_mul.
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* if you are not sure about matrix format then DON'T use this! use mat4_mul
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*
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* @param[in] m1 affine matrix 1
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* @param[in] m2 affine matrix 2
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* @param[out] dest result matrix
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*/
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CGLM_INLINE
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void
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glm_mul(mat4 m1, mat4 m2, mat4 dest) {
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#ifdef __AVX__
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glm_mul_avx(m1, m2, dest);
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glm_mul_sse2(m1, m2, dest);
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#elif defined(CGLM_NEON_FP)
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glm_mul_neon(m1, m2, dest);
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#else
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float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
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a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
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a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
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a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
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b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
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b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
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b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
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b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
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dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
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dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
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dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
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dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
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dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
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dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
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dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
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dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
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dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
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dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
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dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
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dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
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dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33;
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dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33;
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dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33;
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dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33;
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#endif
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}
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/*!
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* @brief this is similar to glm_mat4_mul but specialized to affine transform
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*
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* Right Matrix format should be:
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* R R R 0
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* R R R 0
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* R R R 0
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* 0 0 0 1
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*
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* this reduces some multiplications. It should be faster than mat4_mul.
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* if you are not sure about matrix format then DON'T use this! use mat4_mul
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*
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* @param[in] m1 affine matrix 1
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* @param[in] m2 affine matrix 2
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* @param[out] dest result matrix
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*/
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CGLM_INLINE
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void
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glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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glm_mul_rot_sse2(m1, m2, dest);
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#elif defined(CGLM_NEON_FP)
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glm_mul_rot_neon(m1, m2, dest);
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#else
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float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
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a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
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a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
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a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
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b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
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b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
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b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2];
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dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
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dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
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dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
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dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
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dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
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dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
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dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
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dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
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dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
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dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
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dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
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dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
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dest[3][0] = a30;
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dest[3][1] = a31;
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dest[3][2] = a32;
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dest[3][3] = a33;
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#endif
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}
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/*!
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* @brief inverse orthonormal rotation + translation matrix (ridig-body)
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*
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* @code
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* X = | R T | X' = | R' -R'T |
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* | 0 1 | | 0 1 |
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* @endcode
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*
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* @param[in,out] mat matrix
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*/
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CGLM_INLINE
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void
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glm_inv_tr(mat4 mat) {
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#if defined( __SSE__ ) || defined( __SSE2__ )
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glm_inv_tr_sse2(mat);
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#elif defined(CGLM_NEON_FP)
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glm_inv_tr_neon(mat);
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#else
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CGLM_ALIGN_MAT mat3 r;
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CGLM_ALIGN(8) vec3 t;
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/* rotate */
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glm_mat4_pick3t(mat, r);
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glm_mat4_ins3(r, mat);
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/* translate */
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glm_mat3_mulv(r, mat[3], t);
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glm_vec3_negate(t);
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glm_vec3_copy(t, mat[3]);
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#endif
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}
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#endif /* cglm_affine_mat_h */
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@@ -0,0 +1,247 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_affine_post_h
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#define cglm_affine_post_h
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/*
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Functions:
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CGLM_INLINE void glm_translated_to(mat4 m, vec3 v, mat4 dest);
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CGLM_INLINE void glm_translated(mat4 m, vec3 v);
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CGLM_INLINE void glm_translated_x(mat4 m, float to);
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CGLM_INLINE void glm_translated_y(mat4 m, float to);
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CGLM_INLINE void glm_translated_z(mat4 m, float to);
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CGLM_INLINE void glm_rotated_x(mat4 m, float angle, mat4 dest);
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CGLM_INLINE void glm_rotated_y(mat4 m, float angle, mat4 dest);
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CGLM_INLINE void glm_rotated_z(mat4 m, float angle, mat4 dest);
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CGLM_INLINE void glm_rotated(mat4 m, float angle, vec3 axis);
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CGLM_INLINE void glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
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CGLM_INLINE void glm_spinned(mat4 m, float angle, vec3 axis);
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*/
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#include "common.h"
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#include "util.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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#include "affine-mat.h"
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/*!
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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*/
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CGLM_INLINE
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void
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glm_translated(mat4 m, vec3 v) {
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glm_vec3_add(m[3], v, m[3]);
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}
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/*!
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* @brief translate existing transform matrix by v vector
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* and store result in dest
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*
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* source matrix will remain same
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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* @param[out] dest translated matrix
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*/
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CGLM_INLINE
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void
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glm_translated_to(mat4 m, vec3 v, mat4 dest) {
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glm_mat4_copy(m, dest);
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glm_translated(dest, v);
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}
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] x x factor
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*/
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CGLM_INLINE
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void
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glm_translated_x(mat4 m, float x) {
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m[3][0] += x;
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}
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] y y factor
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*/
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CGLM_INLINE
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void
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glm_translated_y(mat4 m, float y) {
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m[3][1] += y;
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}
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] z z factor
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*/
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CGLM_INLINE
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void
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glm_translated_z(mat4 m, float z) {
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m[3][2] += z;
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}
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/*!
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* @brief rotate existing transform matrix around X axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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CGLM_INLINE
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void
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glm_rotated_x(mat4 m, float angle, mat4 dest) {
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CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
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float c, s;
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c = cosf(angle);
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s = sinf(angle);
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t[1][1] = c;
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t[1][2] = s;
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t[2][1] = -s;
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t[2][2] = c;
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glm_mul_rot(t, m, dest);
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}
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/*!
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* @brief rotate existing transform matrix around Y axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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CGLM_INLINE
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void
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glm_rotated_y(mat4 m, float angle, mat4 dest) {
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CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
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float c, s;
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c = cosf(angle);
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s = sinf(angle);
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t[0][0] = c;
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t[0][2] = -s;
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t[2][0] = s;
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t[2][2] = c;
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glm_mul_rot(t, m, dest);
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}
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/*!
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* @brief rotate existing transform matrix around Z axis by angle
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* and store result in dest
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[out] dest rotated matrix
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*/
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CGLM_INLINE
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void
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glm_rotated_z(mat4 m, float angle, mat4 dest) {
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CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
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float c, s;
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c = cosf(angle);
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s = sinf(angle);
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t[0][0] = c;
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t[0][1] = s;
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t[1][0] = -s;
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t[1][1] = c;
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glm_mul_rot(t, m, dest);
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}
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/*!
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* @brief rotate existing transform matrix around given axis by angle
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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*/
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CGLM_INLINE
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void
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glm_rotated(mat4 m, float angle, vec3 axis) {
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CGLM_ALIGN_MAT mat4 rot;
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glm_rotate_make(rot, angle, axis);
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glm_mul_rot(rot, m, m);
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}
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/*!
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* @brief rotate existing transform
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* around given axis by angle at given pivot point (rotation center)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] pivot rotation center
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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*/
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CGLM_INLINE
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void
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glm_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
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CGLM_ALIGN(8) vec3 pivotInv;
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glm_vec3_negate_to(pivot, pivotInv);
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glm_translated(m, pivot);
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glm_rotated(m, angle, axis);
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glm_translated(m, pivotInv);
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}
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* this is POST transform, applies to existing transform as last transfrom
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*
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* @param[in, out] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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*/
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CGLM_INLINE
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void
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glm_spinned(mat4 m, float angle, vec3 axis) {
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CGLM_ALIGN_MAT mat4 rot;
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glm_rotate_atm(rot, m[3], angle, axis);
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glm_mat4_mul(rot, m, m);
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}
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#endif /* cglm_affine_post_h */
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@@ -0,0 +1,285 @@
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/*
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||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
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||||
#ifndef cglm_affine_pre_h
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||||
#define cglm_affine_pre_h
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||||
/*
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Functions:
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||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
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CGLM_INLINE void glm_translate(mat4 m, vec3 v);
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CGLM_INLINE void glm_translate_x(mat4 m, float to);
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CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate(mat4 m, vec3 v) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_128 m0, m1, m2, m3;
|
||||
|
||||
m0 = glmm_load(m[0]);
|
||||
m1 = glmm_load(m[1]);
|
||||
m2 = glmm_load(m[2]);
|
||||
m3 = glmm_load(m[3]);
|
||||
|
||||
glmm_store(m[3],
|
||||
glmm_fmadd(m0, glmm_set1(v[0]),
|
||||
glmm_fmadd(m1, glmm_set1(v[1]),
|
||||
glmm_fmadd(m2, glmm_set1(v[2]), m3))));
|
||||
#else
|
||||
glm_vec4_muladds(m[0], v[0], m[3]);
|
||||
glm_vec4_muladds(m[1], v[1], m[3]);
|
||||
glm_vec4_muladds(m[2], v[2], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_mat4_copy(m, dest);
|
||||
glm_translate(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_x(mat4 m, float x) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[0]), glmm_set1(x), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[0], x, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_y(mat4 m, float y) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[1]), glmm_set1(y), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[1], y, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing transform matrix by z factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] z z factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_z(mat4 m, float z) {
|
||||
#if defined(CGLM_SIMD)
|
||||
glmm_store(m[3], glmm_fmadd(glmm_load(m[2]), glmm_set1(z), glmm_load(m[3])));
|
||||
#else
|
||||
vec4 v1;
|
||||
glm_vec4_scale(m[2], z, v1);
|
||||
glm_vec4_add(v1, m[3], m[3]);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around X axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_x(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[1][1] = c;
|
||||
t[1][2] = s;
|
||||
t[2][1] = -s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Y axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_y(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][2] = -s;
|
||||
t[2][0] = s;
|
||||
t[2][2] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest rotated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_z(mat4 m, float angle, mat4 dest) {
|
||||
CGLM_ALIGN_MAT mat4 t = GLM_MAT4_IDENTITY_INIT;
|
||||
float c, s;
|
||||
|
||||
c = cosf(angle);
|
||||
s = sinf(angle);
|
||||
|
||||
t[0][0] = c;
|
||||
t[0][1] = s;
|
||||
t[1][0] = -s;
|
||||
t[1][1] = c;
|
||||
|
||||
glm_mul_rot(m, t, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_make(rot, angle, axis);
|
||||
glm_mul_rot(m, rot, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform
|
||||
* around given axis by angle at given pivot point (rotation center)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||
*
|
||||
* this creates rotation matrix, it assumes you don't have a matrix
|
||||
*
|
||||
* this should work faster than glm_rotate_at because it reduces
|
||||
* one glm_translate.
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] pivot rotation center
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 pivotInv;
|
||||
|
||||
glm_vec3_negate_to(pivot, pivotInv);
|
||||
|
||||
glm_translate_make(m, pivot);
|
||||
glm_rotate(m, angle, axis);
|
||||
glm_translate(m, pivotInv);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_spin(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN_MAT mat4 rot;
|
||||
glm_rotate_atm(rot, m[3], angle, axis);
|
||||
glm_mat4_mul(m, rot, m);
|
||||
}
|
||||
|
||||
#endif /* cglm_affine_pre_h */
|
||||
@@ -0,0 +1,238 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_translate(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_translate_x(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_y(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_z(mat4 m, float to);
|
||||
CGLM_INLINE void glm_translate_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
CGLM_INLINE void glm_scale_make(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale(mat4 m, vec3 v);
|
||||
CGLM_INLINE void glm_scale_uni(mat4 m, float s);
|
||||
CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_z(mat4 m, float angle, mat4 dest);
|
||||
CGLM_INLINE void glm_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_spin(mat4 m, float angle, vec3 axis);
|
||||
CGLM_INLINE void glm_decompose_scalev(mat4 m, vec3 s);
|
||||
CGLM_INLINE bool glm_uniscaled(mat4 m);
|
||||
CGLM_INLINE void glm_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
CGLM_INLINE void glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine_h
|
||||
#define cglm_affine_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "mat4.h"
|
||||
#include "affine-mat.h"
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate transform matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate_make(mat4 m, vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
glm_vec3_copy(v, m[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale existing transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
* @param[out] dest scaled matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_to(mat4 m, vec3 v, mat4 dest) {
|
||||
glm_vec4_scale(m[0], v[0], dest[0]);
|
||||
glm_vec4_scale(m[1], v[1], dest[1]);
|
||||
glm_vec4_scale(m[2], v[2], dest[2]);
|
||||
|
||||
glm_vec4_copy(m[3], dest[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW scale matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_make(mat4 m, vec3 v) {
|
||||
glm_mat4_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
m[2][2] = v[2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scales existing transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y, z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale(mat4 m, vec3 v) {
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief applies uniform scale to existing transform matrix v = [s, s, s]
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] s scale factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale_uni(mat4 m, float s) {
|
||||
CGLM_ALIGN(8) vec3 v = { s, s, s };
|
||||
glm_scale_to(m, v, m);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle and axis
|
||||
*
|
||||
* axis will be normalized so you don't need to normalize it
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[in] axis axis
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate_make(mat4 m, float angle, vec3 axis) {
|
||||
CGLM_ALIGN(8) vec3 axisn, v, vs;
|
||||
float c;
|
||||
|
||||
c = cosf(angle);
|
||||
|
||||
glm_vec3_normalize_to(axis, axisn);
|
||||
glm_vec3_scale(axisn, 1.0f - c, v);
|
||||
glm_vec3_scale(axisn, sinf(angle), vs);
|
||||
|
||||
glm_vec3_scale(axisn, v[0], m[0]);
|
||||
glm_vec3_scale(axisn, v[1], m[1]);
|
||||
glm_vec3_scale(axisn, v[2], m[2]);
|
||||
|
||||
m[0][0] += c; m[1][0] -= vs[2]; m[2][0] += vs[1];
|
||||
m[0][1] += vs[2]; m[1][1] += c; m[2][1] -= vs[0];
|
||||
m[0][2] -= vs[1]; m[1][2] += vs[0]; m[2][2] += c;
|
||||
|
||||
m[0][3] = m[1][3] = m[2][3] = m[3][0] = m[3][1] = m[3][2] = 0.0f;
|
||||
m[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose scale vector
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] s scale vector (Sx, Sy, Sz)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_scalev(mat4 m, vec3 s) {
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns true if matrix is uniform scaled. This is helpful for
|
||||
* creating normal matrix.
|
||||
*
|
||||
* @param[in] m m
|
||||
*
|
||||
* @return boolean
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_uniscaled(mat4 m) {
|
||||
CGLM_ALIGN(8) vec3 s;
|
||||
glm_decompose_scalev(m, s);
|
||||
return glm_vec3_eq_all(s);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose rotation matrix (mat4) and scale vector [Sx, Sy, Sz]
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transform
|
||||
* @param[out] r rotation matrix
|
||||
* @param[out] s scale matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
|
||||
CGLM_ALIGN(16) vec4 t = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
CGLM_ALIGN(8) vec3 v;
|
||||
|
||||
glm_vec4_copy(m[0], r[0]);
|
||||
glm_vec4_copy(m[1], r[1]);
|
||||
glm_vec4_copy(m[2], r[2]);
|
||||
glm_vec4_copy(t, r[3]);
|
||||
|
||||
s[0] = glm_vec3_norm(m[0]);
|
||||
s[1] = glm_vec3_norm(m[1]);
|
||||
s[2] = glm_vec3_norm(m[2]);
|
||||
|
||||
glm_vec4_scale(r[0], 1.0f/s[0], r[0]);
|
||||
glm_vec4_scale(r[1], 1.0f/s[1], r[1]);
|
||||
glm_vec4_scale(r[2], 1.0f/s[2], r[2]);
|
||||
|
||||
/* Note from Apple Open Source (assume that the matrix is orthonormal):
|
||||
check for a coordinate system flip. If the determinant
|
||||
is -1, then negate the matrix and the scaling factors. */
|
||||
glm_vec3_cross(m[0], m[1], v);
|
||||
if (glm_vec3_dot(v, m[2]) < 0.0f) {
|
||||
glm_vec4_negate(r[0]);
|
||||
glm_vec4_negate(r[1]);
|
||||
glm_vec4_negate(r[2]);
|
||||
glm_vec3_negate(s);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decompose affine transform, TODO: extract shear factors.
|
||||
* DON'T pass projected matrix here
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[out] t translation vector
|
||||
* @param[out] r rotation matrix (mat4)
|
||||
* @param[out] s scaling vector [X, Y, Z]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_decompose(mat4 m, vec4 t, mat4 r, vec3 s) {
|
||||
glm_vec4_copy(m[3], t);
|
||||
glm_decompose_rs(m, r, s);
|
||||
}
|
||||
|
||||
#include "affine-pre.h"
|
||||
#include "affine-post.h"
|
||||
|
||||
#endif /* cglm_affine_h */
|
||||
@@ -0,0 +1,268 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_translate2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_translate2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_translate2d_x(mat3 m, float x)
|
||||
CGLM_INLINE void glm_translate2d_y(mat3 m, float y)
|
||||
CGLM_INLINE void glm_translate2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_to(mat3 m, vec2 v, mat3 dest)
|
||||
CGLM_INLINE void glm_scale2d_make(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d(mat3 m, vec2 v)
|
||||
CGLM_INLINE void glm_scale2d_uni(mat3 m, float s)
|
||||
CGLM_INLINE void glm_rotate2d_make(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d(mat3 m, float angle)
|
||||
CGLM_INLINE void glm_rotate2d_to(mat3 m, float angle, mat3 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_affine2d_h
|
||||
#define cglm_affine2d_h
|
||||
|
||||
#include "common.h"
|
||||
#include "util.h"
|
||||
#include "vec2.h"
|
||||
#include "mat3.h"
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d(mat3 m, vec2 v) {
|
||||
m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
|
||||
m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
|
||||
m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* source matrix will remain same
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
* @param[out] dest translated matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
glm_mat3_copy(m, dest);
|
||||
glm_translate2d(dest, v);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by x factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] x x factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_x(mat3 m, float x) {
|
||||
m[2][0] = m[0][0] * x + m[2][0];
|
||||
m[2][1] = m[0][1] * x + m[2][1];
|
||||
m[2][2] = m[0][2] * x + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief translate existing 2d transform matrix by y factor
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] y y factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_y(mat3 m, float y) {
|
||||
m[2][0] = m[1][0] * y + m[2][0];
|
||||
m[2][1] = m[1][1] * y + m[2][1];
|
||||
m[2][2] = m[1][2] * y + m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW translate 2d transform matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v translate vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_translate2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[2][0] = v[0];
|
||||
m[2][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scale existing 2d transform matrix by v vector
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
* @param[out] dest scaled matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_to(mat3 m, vec2 v, mat3 dest) {
|
||||
dest[0][0] = m[0][0] * v[0];
|
||||
dest[0][1] = m[0][1] * v[0];
|
||||
dest[0][2] = m[0][2] * v[0];
|
||||
|
||||
dest[1][0] = m[1][0] * v[1];
|
||||
dest[1][1] = m[1][1] * v[1];
|
||||
dest[1][2] = m[1][2] * v[1];
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW 2d scale matrix by v vector
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_make(mat3 m, vec2 v) {
|
||||
glm_mat3_identity(m);
|
||||
m[0][0] = v[0];
|
||||
m[1][1] = v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief scales existing 2d transform matrix by v vector
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] v scale vector [x, y]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d(mat3 m, vec2 v) {
|
||||
m[0][0] = m[0][0] * v[0];
|
||||
m[0][1] = m[0][1] * v[0];
|
||||
m[0][2] = m[0][2] * v[0];
|
||||
|
||||
m[1][0] = m[1][0] * v[1];
|
||||
m[1][1] = m[1][1] * v[1];
|
||||
m[1][2] = m[1][2] * v[1];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
|
||||
* and stores result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] s scale factor
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_scale2d_uni(mat3 m, float s) {
|
||||
m[0][0] = m[0][0] * s;
|
||||
m[0][1] = m[0][1] * s;
|
||||
m[0][2] = m[0][2] * s;
|
||||
|
||||
m[1][0] = m[1][0] * s;
|
||||
m[1][1] = m[1][1] * s;
|
||||
m[1][2] = m[1][2] * s;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief creates NEW rotation matrix by angle around Z axis
|
||||
*
|
||||
* @param[out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_make(mat3 m, float angle) {
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = c;
|
||||
m[0][1] = s;
|
||||
m[0][2] = 0;
|
||||
|
||||
m[1][0] = -s;
|
||||
m[1][1] = c;
|
||||
m[1][2] = 0;
|
||||
|
||||
m[2][0] = 0.0f;
|
||||
m[2][1] = 0.0f;
|
||||
m[2][2] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in same matrix
|
||||
*
|
||||
* @param[in, out] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d(mat3 m, float angle) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
m[0][0] = m00 * c + m10 * s;
|
||||
m[0][1] = m01 * c + m11 * s;
|
||||
m[0][2] = m02 * c + m12 * s;
|
||||
|
||||
m[1][0] = m00 * -s + m10 * c;
|
||||
m[1][1] = m01 * -s + m11 * c;
|
||||
m[1][2] = m02 * -s + m12 * c;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief rotate existing 2d transform matrix around Z axis by angle
|
||||
* and store result in dest
|
||||
*
|
||||
* @param[in] m affine transfrom
|
||||
* @param[in] angle angle (radians)
|
||||
* @param[out] dest destination
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_rotate2d_to(mat3 m, float angle, mat3 dest) {
|
||||
float m00 = m[0][0], m10 = m[1][0],
|
||||
m01 = m[0][1], m11 = m[1][1],
|
||||
m02 = m[0][2], m12 = m[1][2];
|
||||
float c, s;
|
||||
|
||||
s = sinf(angle);
|
||||
c = cosf(angle);
|
||||
|
||||
dest[0][0] = m00 * c + m10 * s;
|
||||
dest[0][1] = m01 * c + m11 * s;
|
||||
dest[0][2] = m02 * c + m12 * s;
|
||||
|
||||
dest[1][0] = m00 * -s + m10 * c;
|
||||
dest[1][1] = m01 * -s + m11 * c;
|
||||
dest[1][2] = m02 * -s + m12 * c;
|
||||
|
||||
dest[2][0] = m[2][0];
|
||||
dest[2][1] = m[2][1];
|
||||
dest[2][2] = m[2][2];
|
||||
}
|
||||
|
||||
#endif /* cglm_affine2d_h */
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_applesimd_h
|
||||
#define cglm_applesimd_h
|
||||
#if defined(__APPLE__) \
|
||||
&& defined(SIMD_COMPILER_HAS_REQUIRED_FEATURES) \
|
||||
&& defined(SIMD_BASE) \
|
||||
&& defined(SIMD_TYPES) \
|
||||
&& defined(SIMD_VECTOR_TYPES)
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*!
|
||||
* @brief converts mat4 to Apple's simd type simd_float4x4
|
||||
* @return simd_float4x4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4x4
|
||||
glm_mat4_applesimd(mat4 m) {
|
||||
simd_float4x4 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
t.columns[0][3] = m[0][3];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
t.columns[1][3] = m[1][3];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
t.columns[2][3] = m[2][3];
|
||||
|
||||
t.columns[3][0] = m[3][0];
|
||||
t.columns[3][1] = m[3][1];
|
||||
t.columns[3][2] = m[3][2];
|
||||
t.columns[3][3] = m[3][3];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts mat3 to Apple's simd type simd_float3x3
|
||||
* @return simd_float3x3
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3x3
|
||||
glm_mat3_applesimd(mat3 m) {
|
||||
simd_float3x3 t;
|
||||
|
||||
t.columns[0][0] = m[0][0];
|
||||
t.columns[0][1] = m[0][1];
|
||||
t.columns[0][2] = m[0][2];
|
||||
|
||||
t.columns[1][0] = m[1][0];
|
||||
t.columns[1][1] = m[1][1];
|
||||
t.columns[1][2] = m[1][2];
|
||||
|
||||
t.columns[2][0] = m[2][0];
|
||||
t.columns[2][1] = m[2][1];
|
||||
t.columns[2][2] = m[2][2];
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec4 to Apple's simd type simd_float4
|
||||
* @return simd_float4
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float4
|
||||
glm_vec4_applesimd(vec4 v) {
|
||||
return (simd_float4){v[0], v[1], v[2], v[3]};
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief converts vec3 to Apple's simd type simd_float3
|
||||
* @return v
|
||||
*/
|
||||
CGLM_INLINE
|
||||
simd_float3
|
||||
glm_vec3_applesimd(vec3 v) {
|
||||
return (simd_float3){v[0], v[1], v[2]};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif /* cglm_applesimd_h */
|
||||
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_bezier_h
|
||||
#define cglm_bezier_h
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#define GLM_BEZIER_MAT_INIT {{-1.0f, 3.0f, -3.0f, 1.0f}, \
|
||||
{ 3.0f, -6.0f, 3.0f, 0.0f}, \
|
||||
{-3.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f}}
|
||||
#define GLM_HERMITE_MAT_INIT {{ 2.0f, -3.0f, 0.0f, 1.0f}, \
|
||||
{-2.0f, 3.0f, 0.0f, 0.0f}, \
|
||||
{ 1.0f, -2.0f, 1.0f, 0.0f}, \
|
||||
{ 1.0f, -1.0f, 0.0f, 0.0f}}
|
||||
/* for C only */
|
||||
#define GLM_BEZIER_MAT ((mat4)GLM_BEZIER_MAT_INIT)
|
||||
#define GLM_HERMITE_MAT ((mat4)GLM_HERMITE_MAT_INIT)
|
||||
|
||||
#define CGLM_DECASTEL_EPS 1e-9f
|
||||
#define CGLM_DECASTEL_MAX 1000.0f
|
||||
#define CGLM_DECASTEL_SMALL 1e-20f
|
||||
|
||||
/*!
|
||||
* @brief cubic bezier interpolation
|
||||
*
|
||||
* Formula:
|
||||
* B(s) = P0*(1-s)^3 + 3*C0*s*(1-s)^2 + 3*C1*s^2*(1-s) + P1*s^3
|
||||
*
|
||||
* similar result using matrix:
|
||||
* B(s) = glm_smc(t, GLM_BEZIER_MAT, (vec4){p0, c0, c1, p1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_bezier(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return B(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_bezier(float s, float p0, float c0, float c1, float p1) {
|
||||
float x, xx, ss, xs3, a;
|
||||
|
||||
x = 1.0f - s;
|
||||
xx = x * x;
|
||||
ss = s * s;
|
||||
xs3 = (s - ss) * 3.0f;
|
||||
a = p0 * xx + c0 * xs3;
|
||||
|
||||
return a + s * (c1 * xs3 + p1 * ss - a);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief cubic hermite interpolation
|
||||
*
|
||||
* Formula:
|
||||
* H(s) = P0*(2*s^3 - 3*s^2 + 1) + T0*(s^3 - 2*s^2 + s)
|
||||
* + P1*(-2*s^3 + 3*s^2) + T1*(s^3 - s^2)
|
||||
*
|
||||
* similar result using matrix:
|
||||
* H(s) = glm_smc(t, GLM_HERMITE_MAT, (vec4){p0, p1, c0, c1})
|
||||
*
|
||||
* glm_eq(glm_smc(...), glm_hermite(...)) should return TRUE
|
||||
*
|
||||
* @param[in] s parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] t0 tangent 1
|
||||
* @param[in] t1 tangent 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return H(s)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_hermite(float s, float p0, float t0, float t1, float p1) {
|
||||
float ss, d, a, b, c, e, f;
|
||||
|
||||
ss = s * s;
|
||||
a = ss + ss;
|
||||
c = a + ss;
|
||||
b = a * s;
|
||||
d = s * ss;
|
||||
f = d - ss;
|
||||
e = b - c;
|
||||
|
||||
return p0 * (e + 1.0f) + t0 * (f - ss + s) + t1 * f - p1 * e;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief iterative way to solve cubic equation
|
||||
*
|
||||
* @param[in] prm parameter between 0 and 1
|
||||
* @param[in] p0 begin point
|
||||
* @param[in] c0 control point 1
|
||||
* @param[in] c1 control point 2
|
||||
* @param[in] p1 end point
|
||||
*
|
||||
* @return parameter to use in cubic equation
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_decasteljau(float prm, float p0, float c0, float c1, float p1) {
|
||||
float u, v, a, b, c, d, e, f;
|
||||
int i;
|
||||
|
||||
if (prm - p0 < CGLM_DECASTEL_SMALL)
|
||||
return 0.0f;
|
||||
|
||||
if (p1 - prm < CGLM_DECASTEL_SMALL)
|
||||
return 1.0f;
|
||||
|
||||
u = 0.0f;
|
||||
v = 1.0f;
|
||||
|
||||
for (i = 0; i < CGLM_DECASTEL_MAX; i++) {
|
||||
/* de Casteljau Subdivision */
|
||||
a = (p0 + c0) * 0.5f;
|
||||
b = (c0 + c1) * 0.5f;
|
||||
c = (c1 + p1) * 0.5f;
|
||||
d = (a + b) * 0.5f;
|
||||
e = (b + c) * 0.5f;
|
||||
f = (d + e) * 0.5f; /* this one is on the curve! */
|
||||
|
||||
/* The curve point is close enough to our wanted t */
|
||||
if (fabsf(f - prm) < CGLM_DECASTEL_EPS)
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
|
||||
/* dichotomy */
|
||||
if (f < prm) {
|
||||
p0 = f;
|
||||
c0 = e;
|
||||
c1 = c;
|
||||
u = (u + v) * 0.5f;
|
||||
} else {
|
||||
c0 = a;
|
||||
c1 = d;
|
||||
p1 = f;
|
||||
v = (u + v) * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
return glm_clamp_zo((u + v) * 0.5f);
|
||||
}
|
||||
|
||||
#endif /* cglm_bezier_h */
|
||||
@@ -0,0 +1,281 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_box_h
|
||||
#define cglm_box_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "util.h"
|
||||
|
||||
/*!
|
||||
* @brief apply transform to Axis-Aligned Bounding Box
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] m transform matrix
|
||||
* @param[out] dest transformed bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]) {
|
||||
vec3 v[2], xa, xb, ya, yb, za, zb;
|
||||
|
||||
glm_vec3_scale(m[0], box[0][0], xa);
|
||||
glm_vec3_scale(m[0], box[1][0], xb);
|
||||
|
||||
glm_vec3_scale(m[1], box[0][1], ya);
|
||||
glm_vec3_scale(m[1], box[1][1], yb);
|
||||
|
||||
glm_vec3_scale(m[2], box[0][2], za);
|
||||
glm_vec3_scale(m[2], box[1][2], zb);
|
||||
|
||||
/* translation + min(xa, xb) + min(ya, yb) + min(za, zb) */
|
||||
glm_vec3(m[3], v[0]);
|
||||
glm_vec3_minadd(xa, xb, v[0]);
|
||||
glm_vec3_minadd(ya, yb, v[0]);
|
||||
glm_vec3_minadd(za, zb, v[0]);
|
||||
|
||||
/* translation + max(xa, xb) + max(ya, yb) + max(za, zb) */
|
||||
glm_vec3(m[3], v[1]);
|
||||
glm_vec3_maxadd(xa, xb, v[1]);
|
||||
glm_vec3_maxadd(ya, yb, v[1]);
|
||||
glm_vec3_maxadd(za, zb, v[1]);
|
||||
|
||||
glm_vec3_copy(v[0], dest[0]);
|
||||
glm_vec3_copy(v[1], dest[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief merges two AABB bounding box and creates new one
|
||||
*
|
||||
* two box must be in same space, if one of box is in different space then
|
||||
* you should consider to convert it's space by glm_box_space
|
||||
*
|
||||
* @param[in] box1 bounding box 1
|
||||
* @param[in] box2 bounding box 2
|
||||
* @param[out] dest merged bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_min(box1[0][0], box2[0][0]);
|
||||
dest[0][1] = glm_min(box1[0][1], box2[0][1]);
|
||||
dest[0][2] = glm_min(box1[0][2], box2[0][2]);
|
||||
|
||||
dest[1][0] = glm_max(box1[1][0], box2[1][0]);
|
||||
dest[1][1] = glm_max(box1[1][1], box2[1][1]);
|
||||
dest[1][2] = glm_max(box1[1][2], box2[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding box with another one.
|
||||
*
|
||||
* this could be useful for gettng a bbox which fits with view frustum and
|
||||
* object bounding boxes. In this case you crop view frustum box with objects
|
||||
* box
|
||||
*
|
||||
* @param[in] box bounding box 1
|
||||
* @param[in] cropBox crop box
|
||||
* @param[out] dest cropped bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]) {
|
||||
dest[0][0] = glm_max(box[0][0], cropBox[0][0]);
|
||||
dest[0][1] = glm_max(box[0][1], cropBox[0][1]);
|
||||
dest[0][2] = glm_max(box[0][2], cropBox[0][2]);
|
||||
|
||||
dest[1][0] = glm_min(box[1][0], cropBox[1][0]);
|
||||
dest[1][1] = glm_min(box[1][1], cropBox[1][1]);
|
||||
dest[1][2] = glm_min(box[1][2], cropBox[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief crops a bounding box with another one.
|
||||
*
|
||||
* this could be useful for gettng a bbox which fits with view frustum and
|
||||
* object bounding boxes. In this case you crop view frustum box with objects
|
||||
* box
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] cropBox crop box
|
||||
* @param[in] clampBox miniumum box
|
||||
* @param[out] dest cropped bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]) {
|
||||
glm_aabb_crop(box, cropBox, dest);
|
||||
glm_aabb_merge(clampBox, dest, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB intersects with frustum planes
|
||||
*
|
||||
* this could be useful for frustum culling using AABB.
|
||||
*
|
||||
* OPTIMIZATION HINT:
|
||||
* if planes order is similar to LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
|
||||
* then this method should run even faster because it would only use two
|
||||
* planes if object is not inside the two planes
|
||||
* fortunately cglm extracts planes as this order! just pass what you got!
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] planes frustum planes
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_frustum(vec3 box[2], vec4 planes[6]) {
|
||||
float *p, dp;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 6; i++) {
|
||||
p = planes[i];
|
||||
dp = p[0] * box[p[0] > 0.0f][0]
|
||||
+ p[1] * box[p[1] > 0.0f][1]
|
||||
+ p[2] * box[p[2] > 0.0f][2];
|
||||
|
||||
if (dp < -p[3])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief invalidate AABB min and max values
|
||||
*
|
||||
* @param[in, out] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_invalidate(vec3 box[2]) {
|
||||
glm_vec3_broadcast(FLT_MAX, box[0]);
|
||||
glm_vec3_broadcast(-FLT_MAX, box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB is valid or not
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_isvalid(vec3 box[2]) {
|
||||
return glm_vec3_max(box[0]) != FLT_MAX
|
||||
&& glm_vec3_min(box[1]) != -FLT_MAX;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief distance between of min and max
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_size(vec3 box[2]) {
|
||||
return glm_vec3_distance(box[0], box[1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief radius of sphere which surrounds AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_aabb_radius(vec3 box[2]) {
|
||||
return glm_aabb_size(box) * 0.5f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief computes center point of AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[out] dest center of bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_aabb_center(vec3 box[2], vec3 dest) {
|
||||
glm_vec3_center(box[0], box[1], dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if two AABB intersects
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] other other bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_aabb(vec3 box[2], vec3 other[2]) {
|
||||
return (box[0][0] <= other[1][0] && box[1][0] >= other[0][0])
|
||||
&& (box[0][1] <= other[1][1] && box[1][1] >= other[0][1])
|
||||
&& (box[0][2] <= other[1][2] && box[1][2] >= other[0][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB intersects with sphere
|
||||
*
|
||||
* https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
|
||||
* Solid Box - Solid Sphere test.
|
||||
*
|
||||
* Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
||||
*
|
||||
* @param[in] box solid bounding box
|
||||
* @param[in] s solid sphere
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_sphere(vec3 box[2], vec4 s) {
|
||||
float dmin;
|
||||
int a, b, c;
|
||||
|
||||
a = (s[0] < box[0][0]) + (s[0] > box[1][0]);
|
||||
b = (s[1] < box[0][1]) + (s[1] > box[1][1]);
|
||||
c = (s[2] < box[0][2]) + (s[2] > box[1][2]);
|
||||
|
||||
dmin = glm_pow2((s[0] - box[!(a - 1)][0]) * (a != 0))
|
||||
+ glm_pow2((s[1] - box[!(b - 1)][1]) * (b != 0))
|
||||
+ glm_pow2((s[2] - box[!(c - 1)][2]) * (c != 0));
|
||||
|
||||
return dmin <= glm_pow2(s[3]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if point is inside of AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] point point
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_point(vec3 box[2], vec3 point) {
|
||||
return (point[0] >= box[0][0] && point[0] <= box[1][0])
|
||||
&& (point[1] >= box[0][1] && point[1] <= box[1][1])
|
||||
&& (point[2] >= box[0][2] && point[2] <= box[1][2]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief check if AABB contains other AABB
|
||||
*
|
||||
* @param[in] box bounding box
|
||||
* @param[in] other other bounding box
|
||||
*/
|
||||
CGLM_INLINE
|
||||
bool
|
||||
glm_aabb_contains(vec3 box[2], vec3 other[2]) {
|
||||
return (box[0][0] <= other[0][0] && box[1][0] >= other[1][0])
|
||||
&& (box[0][1] <= other[0][1] && box[1][1] >= other[1][1])
|
||||
&& (box[0][2] <= other[0][2] && box[1][2] >= other[1][2]);
|
||||
}
|
||||
|
||||
#endif /* cglm_box_h */
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_call_h
|
||||
#define cglm_call_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "cglm.h"
|
||||
#include "call/vec2.h"
|
||||
#include "call/vec3.h"
|
||||
#include "call/vec4.h"
|
||||
#include "call/ivec2.h"
|
||||
#include "call/ivec3.h"
|
||||
#include "call/ivec4.h"
|
||||
#include "call/mat2.h"
|
||||
#include "call/mat3.h"
|
||||
#include "call/mat4.h"
|
||||
#include "call/affine.h"
|
||||
#include "call/cam.h"
|
||||
#include "call/quat.h"
|
||||
#include "call/euler.h"
|
||||
#include "call/plane.h"
|
||||
#include "call/frustum.h"
|
||||
#include "call/box.h"
|
||||
#include "call/io.h"
|
||||
#include "call/project.h"
|
||||
#include "call/sphere.h"
|
||||
#include "call/ease.h"
|
||||
#include "call/curve.h"
|
||||
#include "call/bezier.h"
|
||||
#include "call/ray.h"
|
||||
#include "call/affine2d.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglm_call_h */
|
||||
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_affine_h
|
||||
#define cglmc_affine_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_make(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_x(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_y(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate_z(mat4 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_make(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale_uni(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_x(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_y(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_z(mat4 m, float rad, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_make(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spin(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_scalev(mat4 m, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_uniscaled(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose_rs(mat4 m, mat4 r, vec3 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_decompose(mat4 m, vec4 t, mat4 r, vec3 s);
|
||||
|
||||
/* affine-post */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated(mat4 m, vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_to(mat4 m, vec3 v, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_x(mat4 m, float x);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_y(mat4 m, float y);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translated_z(mat4 m, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_x(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_y(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_z(mat4 m, float angle, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated(mat4 m, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotated_at(mat4 m, vec3 pivot, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_spinned(mat4 m, float angle, vec3 axis);
|
||||
|
||||
/* affine-mat */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mul_rot(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_inv_tr(mat4 mat);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_affine_h */
|
||||
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_affine2d_h
|
||||
#define cglmc_affine2d_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_x(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_translate2d_y(mat3 m, float to);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_make(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d(mat3 m, vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_scale2d_uni(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_make(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d(mat3 m, float angle);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_affine2d_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_bezier_h
|
||||
#define cglmc_bezier_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_bezier(float s, float p0, float c0, float c1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_hermite(float s, float p0, float t0, float t1, float p1);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_decasteljau(float prm, float p0, float c0, float c1, float p1);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_bezier_h */
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_box_h
|
||||
#define cglmc_box_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_crop_until(vec3 box[2],
|
||||
vec3 cropBox[2],
|
||||
vec3 clampBox[2],
|
||||
vec3 dest[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_frustum(vec3 box[2], vec4 planes[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_invalidate(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_isvalid(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_size(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_aabb_radius(vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_aabb_center(vec3 box[2], vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_aabb(vec3 box[2], vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_point(vec3 box[2], vec3 point);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_contains(vec3 box[2], vec3 other[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_aabb_sphere(vec3 box[2], vec4 s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_box_h */
|
||||
|
||||
@@ -0,0 +1,133 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_cam_h
|
||||
#define cglmc_cam_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s(float aspect, float size, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_default(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_resize(float aspect, mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_cam_h */
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_no_h
|
||||
#define cglmc_ortho_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_no_h */
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_lh_zo_h
|
||||
#define cglmc_ortho_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_lh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_lh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_lh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_lh_zo_h */
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_no_h
|
||||
#define cglmc_ortho_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_no(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_no(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_no(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_no_h */
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ortho_rh_zo_h
|
||||
#define cglmc_ortho_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_rh_zo(vec3 box[2], mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_rh_zo(float aspect, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ortho_default_s_rh_zo(float aspect, float size, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ortho_rh_zo_h */
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_no_h
|
||||
#define cglmc_persp_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_no_h */
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_lh_zo_h
|
||||
#define cglmc_persp_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_lh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_lh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_lh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_lh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_lh_zo_h */
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_no_h
|
||||
#define cglmc_persp_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_no(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_no(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_no(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_no(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_no_h */
|
||||
@@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_persp_rh_zo_h
|
||||
#define cglmc_persp_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearVal,
|
||||
float farVal,
|
||||
mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_move_far_rh_zo(mat4 proj, float deltaFar);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decompv_rh_zo(mat4 proj, float dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_fovy_rh_zo(mat4 proj);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_persp_aspect_rh_zo(mat4 proj);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_persp_rh_zo_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_no_h
|
||||
#define cglmc_project_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti_no(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project_no(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_no(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_no_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_zo_h
|
||||
#define cglmc_project_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti_zo(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project_zo(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z_zo(vec3 pos, mat4 m);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_zo_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_no_h
|
||||
#define cglmc_view_lh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_no_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_lh_zo_h
|
||||
#define cglmc_view_lh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_lh_zo_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_no_h
|
||||
#define cglmc_view_rh_no_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_no_h */
|
||||
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_view_rh_zo_h
|
||||
#define cglmc_view_rh_zo_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_view_rh_zo_h */
|
||||
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_curve_h
|
||||
#define cglmc_curve_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_smc(float s, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_curve_h */
|
||||
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ease_h
|
||||
#define cglmc_ease_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_linear(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_sine_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quad_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_cubic_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quart_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_quint_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_exp_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_circ_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_back_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_elast_inout(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_out(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_in(float t);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ease_bounce_inout(float t);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ease_h */
|
||||
@@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_euler_h
|
||||
#define cglmc_euler_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_angles(mat4 m, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xyz(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zyx(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_zxy(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_xzy(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yzx(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_yxz(vec3 angles, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_euler_by_order(vec3 angles, glm_euler_seq axis, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_euler_h */
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_frustum_h
|
||||
#define cglmc_frustum_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_planes(mat4 m, vec4 dest[6]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_center(vec4 corners[8], vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_frustum_corners_at(vec4 corners[8],
|
||||
float splitDist,
|
||||
float farDist,
|
||||
vec4 planeCorners[4]);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_frustum_h */
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_io_h
|
||||
#define cglmc_io_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_print(mat4 matrix,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_print(mat3 matrix,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_print(vec4 vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_print(vec3 vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_versor_print(versor vec,
|
||||
FILE * __restrict ostream);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_io_h */
|
||||
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec2_h
|
||||
#define cglmc_ivec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2(int * __restrict v, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_copy(ivec2 a, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_zero(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_one(ivec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_add(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_adds(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_sub(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_subs(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_mul(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_scale(ivec2 v, int s, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec2_distance2(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec2_distance(ivec2 a, ivec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_maxv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_minv(ivec2 a, ivec2 b, ivec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_clamp(ivec2 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec2_abs(ivec2 v, ivec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec2_h */
|
||||
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c);, Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT);, http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec3_h
|
||||
#define cglmc_ivec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3(ivec4 v4, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_copy(ivec3 a, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_zero(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_one(ivec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_add(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_adds(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_sub(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_subs(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_mul(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_scale(ivec3 v, int s, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec3_distance2(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec3_distance(ivec3 a, ivec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_maxv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_minv(ivec3 a, ivec3 b, ivec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_clamp(ivec3 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec3_abs(ivec3 v, ivec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec3_h */
|
||||
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ivec4_h
|
||||
#define cglmc_ivec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4(ivec3 v3, int last, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_copy(ivec4 a, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_zero(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_one(ivec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_add(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_adds(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_sub(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_subs(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_mul(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_scale(ivec4 v, int s, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
int
|
||||
glmc_ivec4_distance2(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_ivec4_distance(ivec4 a, ivec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_maxv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_minv(ivec4 a, ivec4 b, ivec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_clamp(ivec4 v, int minVal, int maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_ivec4_abs(ivec4 v, ivec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ivec4_h */
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat2_h
|
||||
#define cglmc_mat2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_copy(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_identity_array(mat2 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_zero(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mul(mat2 m1, mat2 m2, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose_to(mat2 m, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_transpose(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_mulv(mat2 m, vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_trace(mat2 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_scale(mat2 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_det(mat2 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_inv(mat2 mat, mat2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_col(mat2 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat2_swap_row(mat2 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat2_rmc(vec2 r, mat2 m, vec2 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat2_h */
|
||||
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat3_h
|
||||
#define cglmc_mat3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_mat3_dup(mat, dest) glmc_mat3_copy(mat, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_copy(mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_zero(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_identity_array(mat3 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mul(mat3 m1, mat3 m2, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose_to(mat3 m, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_transpose(mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_mulv(mat3 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_trace(mat3 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_quat(mat3 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_scale(mat3 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_det(mat3 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_inv(mat3 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_col(mat3 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat3_swap_row(mat3 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat3_rmc(vec3 r, mat3 m, vec3 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat3_h */
|
||||
@@ -0,0 +1,127 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_mat_h
|
||||
#define cglmc_mat_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_mat4_udup(mat, dest) glmc_mat4_ucopy(mat, dest)
|
||||
#define glmc_mat4_dup(mat, dest) glmc_mat4_copy(mat, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ucopy(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_copy(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_zero(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3(mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_pick3t(mat4 mat, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_ins3(mat3 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_trace3(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_quat(mat4 m, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose_to(mat4 m, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_transpose(mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_scale_p(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_scale(mat4 m, float s);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_det(mat4 mat);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_precise(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_inv_fast(mat4 mat, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_col(mat4 mat, int col1, int col2);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_mat4_swap_row(mat4 mat, int row1, int row2);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_mat_h */
|
||||
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_plane_h
|
||||
#define cglmc_plane_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_plane_normalize(vec4 plane);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_plane_h */
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_project_h
|
||||
#define cglmc_project_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unprojecti(vec3 pos, mat4 invMat, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_unproject(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_project(vec3 pos, mat4 m, vec4 vp, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_project_z(vec3 pos, mat4 m);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_pickmatrix(vec2 center, vec2 size, vec4 vp, mat4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_project_h */
|
||||
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_quat_h
|
||||
#define cglmc_quat_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_identity_array(versor * __restrict q, size_t count);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_init(versor q, float x, float y, float z, float w);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat(versor q, float angle, float x, float y, float z);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quatv(versor q, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_copy(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_from_vecs(vec3 a, vec3 b, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_norm(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize_to(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_normalize(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_dot(versor p, versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_conjugate(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_inv(versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_add(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_sub(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_real(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imag(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_imagn(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_imaglen(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_quat_angle(versor q);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_axis(versor q, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mul(versor p, versor q, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4(versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat4t(versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3(versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_mat3t(versor q, mat3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerp(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_lerpc(versor from, versor to, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_nlerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_slerp(versor q, versor r, float t, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_look(vec3 eye, versor ori, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_for(vec3 dir, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_forp(vec3 from, vec3 to, vec3 up, versor dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotatev(versor from, vec3 to, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate(mat4 m, versor q, mat4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_at(mat4 model, versor q, vec3 pivot);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_quat_rotate_atm(mat4 m, versor q, vec3 pivot);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_quat_h */
|
||||
@@ -0,0 +1,27 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_ray_h
|
||||
#define cglmc_ray_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_ray_triangle(vec3 origin,
|
||||
vec3 direction,
|
||||
vec3 v0,
|
||||
vec3 v1,
|
||||
vec3 v2,
|
||||
float *d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_ray_h */
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_sphere_h
|
||||
#define cglmc_sphere_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_sphere_radii(vec4 s);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_transform(vec4 s, mat4 m, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_sphere_merge(vec4 s1, vec4 s2, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_sphere(vec4 s1, vec4 s2);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_sphere_point(vec4 s, vec3 point);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_sphere_h */
|
||||
@@ -0,0 +1,171 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec2_h
|
||||
#define cglmc_vec2_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2(float * __restrict v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_copy(vec2 a, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_zero(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_one(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_dot(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_cross(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm2(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_norm(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_add(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_adds(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_sub(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_scale_as(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_divs(vec2 v, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_addadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_subadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_muladds(vec2 a, float s, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minadd(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_negate(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize(vec2 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_normalize_to(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_rotate(vec2 v, float angle, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance2(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec2_distance(vec2 a, vec2 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_maxv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_minv(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_clamp(vec2 v, float minval, float maxval);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_abs(vec2 v, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_mul(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_div(vec2 a, vec2 b, vec2 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec2_complex_conjugate(vec2 a, vec2 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec2_h */
|
||||
@@ -0,0 +1,312 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec3_h
|
||||
#define cglmc_vec3_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec_dup(v, dest) glmc_vec3_copy(v, dest)
|
||||
#define glmc_vec3_flipsign(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_flipsign_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
#define glmc_vec3_inv(v) glmc_vec3_negate(v)
|
||||
#define glmc_vec3_inv_to(v, dest) glmc_vec3_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3(vec4 v4, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_copy(vec3 a, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_zero(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_dot(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm2(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_one(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_norm_inf(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_normalize_to(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_normalize(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_add(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_adds(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sub(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_subs(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mul(vec3 a, vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_scale(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_scale_as(vec3 v, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_div(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_divs(vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_addadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_subadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_muladd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_muladds(vec3 a, float s, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_maxadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minadd(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_negate(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_negate_to(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_angle(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate(vec3 v, float angle, vec3 axis);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate_m4(mat4 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_rotate_m3(mat3 m, vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_proj(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_center(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_distance2(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_distance(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_maxv(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_minv(vec3 a, vec3 b, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_clamp(vec3 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_ortho(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_lerpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mix(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec3_mixc(vec3 from, vec3 to, float t, vec3 dest) {
|
||||
glmc_vec3_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step_uni(float edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_step(vec3 edge, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep_uni(float edge0, float edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothstep(vec3 edge0, vec3 edge1, vec3 x, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterp(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_smoothinterpc(vec3 from, vec3 to, float t, vec3 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_mulv(vec3 a, vec3 b, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_broadcast(float val, vec3 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fill(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq_eps(vec3 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eq_all(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eqv(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_eqv_eps(vec3 a, vec3 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_max(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_min(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isnan(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isinf(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec3_isvalid(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sign(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_abs(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_fract(vec3 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec3_hadd(vec3 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec3_sqrt(vec3 v, vec3 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec3_h */
|
||||
@@ -0,0 +1,290 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglmc_vec4_h
|
||||
#define cglmc_vec4_h
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../cglm.h"
|
||||
|
||||
/* DEPRECATED! use _copy, _ucopy versions */
|
||||
#define glmc_vec4_dup3(v, dest) glmc_vec4_copy3(v, dest)
|
||||
#define glmc_vec4_dup(v, dest) glmc_vec4_copy(v, dest)
|
||||
#define glmc_vec4_flipsign(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_flipsign_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
#define glmc_vec4_inv(v) glmc_vec4_negate(v)
|
||||
#define glmc_vec4_inv_to(v, dest) glmc_vec4_negate_to(v, dest)
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4(vec3 v3, float last, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_zero(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy3(vec4 v, vec3 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_copy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_ucopy(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_dot(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm2(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_one(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_norm_inf(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize_to(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_normalize(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_add(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_adds(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sub(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subs(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mul(vec4 a, vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_scale_as(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_div(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_divs(vec4 v, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_addadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_subadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_muladds(vec4 a, float s, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minadd(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_negate(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_negate_to(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_distance2(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_maxv(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_minv(vec4 a, vec4 b, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_clamp(vec4 v, float minVal, float maxVal);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_lerpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mix(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerp(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_INLINE
|
||||
void
|
||||
glmc_vec4_mixc(vec4 from, vec4 to, float t, vec4 dest) {
|
||||
glmc_vec4_lerpc(from, to, t, dest);
|
||||
}
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step_uni(float edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_step(vec4 edge, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep_uni(float edge0, float edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothstep(vec4 edge0, vec4 edge1, vec4 x, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterp(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_smoothinterpc(vec4 from, vec4 to, float t, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_cubic(float s, vec4 dest);
|
||||
|
||||
/* ext */
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_mulv(vec4 a, vec4 b, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_broadcast(float val, vec4 d);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fill(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_eps(vec4 v, float val);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eq_all(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_eqv_eps(vec4 a, vec4 b);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_max(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_min(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isnan(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isinf(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
bool
|
||||
glmc_vec4_isvalid(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sign(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_abs(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_fract(vec4 v, vec4 dest);
|
||||
|
||||
CGLM_EXPORT
|
||||
float
|
||||
glmc_vec4_hadd(vec4 v);
|
||||
|
||||
CGLM_EXPORT
|
||||
void
|
||||
glmc_vec4_sqrt(vec4 v, vec4 dest);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* cglmc_vec4_h */
|
||||
|
||||
@@ -0,0 +1,582 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s(float aspect, float size, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest)
|
||||
CGLM_INLINE void glm_look_anyup(vec3 eye, vec3 dir, mat4 dest)
|
||||
CGLM_INLINE void glm_persp_decomp(mat4 proj,
|
||||
float *nearZ, float *farZ,
|
||||
float *top, float *bottom,
|
||||
float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decompv(mat4 proj, float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x(mat4 proj, float *left, float *right)
|
||||
CGLM_INLINE void glm_persp_decomp_y(mat4 proj, float *top, float *bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z(mat4 proj, float *nearv, float *farv)
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near(mat4 proj, float *nearZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_cam_h
|
||||
#define cglm_cam_h
|
||||
|
||||
#include "common.h"
|
||||
#include "plane.h"
|
||||
|
||||
#include "clipspace/persp.h"
|
||||
|
||||
#ifndef CGLM_CLIPSPACE_INCLUDE_ALL
|
||||
# if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
# endif
|
||||
#else
|
||||
# include "clipspace/ortho_lh_zo.h"
|
||||
# include "clipspace/persp_lh_zo.h"
|
||||
# include "clipspace/ortho_lh_no.h"
|
||||
# include "clipspace/persp_lh_no.h"
|
||||
# include "clipspace/ortho_rh_zo.h"
|
||||
# include "clipspace/persp_rh_zo.h"
|
||||
# include "clipspace/ortho_rh_no.h"
|
||||
# include "clipspace/persp_rh_no.h"
|
||||
# include "clipspace/view_lh_zo.h"
|
||||
# include "clipspace/view_lh_no.h"
|
||||
# include "clipspace/view_rh_zo.h"
|
||||
# include "clipspace/view_rh_no.h"
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_frustum_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_frustum_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_frustum_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_frustum_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_lh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_lh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_rh_zo(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_rh_no(left, right, bottom, top, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb(vec3 box[2], mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_lh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_lh_no(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_rh_zo(box, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_rh_no(box, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p(vec3 box[2], float padding, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_p_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_p_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_p_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_p_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_aabb_pz_lh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_aabb_pz_lh_no(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_aabb_pz_rh_zo(box, padding, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_aabb_pz_rh_no(box, padding, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default(float aspect, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s(float aspect, float size, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_ortho_default_s_lh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_ortho_default_s_lh_no(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_ortho_default_s_rh_zo(aspect, size, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_ortho_default_s_rh_no(aspect, size, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective(float fovy, float aspect, float nearZ, float farZ, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_lh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_lh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_rh_zo(fovy, aspect, nearZ, farZ, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_rh_no(fovy, aspect, nearZ, farZ, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far(mat4 proj, float deltaFar) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_move_far_lh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_move_far_lh_no(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_move_far_rh_zo(proj, deltaFar);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_move_far_rh_no(proj, deltaFar);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default(float aspect, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_perspective_default_lh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_perspective_default_lh_no(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_perspective_default_rh_zo(aspect, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_perspective_default_rh_no(aspect, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] center center vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_lookat_lh(eye, center, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_lookat_rh(eye, center, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* convenient wrapper for lookat: if you only have direction not target self
|
||||
* then this might be useful. Because you need to get target from direction.
|
||||
*
|
||||
* NOTE: The UP vector must not be parallel to the line of sight from
|
||||
* the eye point to the reference point
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[in] up up vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look(vec3 eye, vec3 dir, vec3 up, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_lh(eye, dir, up, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_rh(eye, dir, up, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up view matrix
|
||||
*
|
||||
* convenient wrapper for look: if you only have direction and if you don't
|
||||
* care what UP vector is then this might be useful to create view matrix
|
||||
*
|
||||
* @param[in] eye eye vector
|
||||
* @param[in] dir direction vector
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_LH_BIT
|
||||
glm_look_anyup_lh(eye, dir, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL & CGLM_CLIP_CONTROL_RH_BIT
|
||||
glm_look_anyup_rh(eye, dir, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_lh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_lh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_rh_zo(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_rh_no(proj, nearZ, farZ, top, bottom, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection.
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv(mat4 proj, float dest[6]) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decompv_lh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decompv_lh_no(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decompv_rh_zo(proj, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decompv_rh_no(proj, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection.
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_x_lh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_x_lh_no(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_x_rh_zo(proj, left, right);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_x_rh_no(proj, left, right);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection.
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_y_lh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_y_lh_no(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_y_rh_zo(proj, top, bottom);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_y_rh_no(proj, top, bottom);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection.
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z(mat4 proj, float * __restrict nearZ, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_z_lh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_z_lh_no(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_z_rh_zo(proj, nearZ, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_z_rh_no(proj, nearZ, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far(mat4 proj, float * __restrict farZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_far_lh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_far_lh_no(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_far_rh_zo(proj, farZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_far_rh_no(proj, farZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection.
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near(mat4 proj, float * __restrict nearZ) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_decomp_near_lh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_decomp_near_lh_no(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_decomp_near_rh_zo(proj, nearZ);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_decomp_near_rh_no(proj, nearZ);
|
||||
#endif
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes(mat4 proj, float fovy, vec4 dest) {
|
||||
#if CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_ZO
|
||||
glm_persp_sizes_lh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_LH_NO
|
||||
glm_persp_sizes_lh_no(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_ZO
|
||||
glm_persp_sizes_rh_zo(proj, fovy, dest);
|
||||
#elif CGLM_CONFIG_CLIP_CONTROL == CGLM_CLIP_CONTROL_RH_NO
|
||||
glm_persp_sizes_rh_no(proj, fovy, dest);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* cglm_cam_h */
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
#ifndef cglm_h
|
||||
#define cglm_h
|
||||
|
||||
#include "common.h"
|
||||
#include "vec2.h"
|
||||
#include "vec3.h"
|
||||
#include "vec4.h"
|
||||
#include "ivec2.h"
|
||||
#include "ivec3.h"
|
||||
#include "ivec4.h"
|
||||
#include "mat4.h"
|
||||
#include "mat3.h"
|
||||
#include "mat2.h"
|
||||
#include "affine.h"
|
||||
#include "cam.h"
|
||||
#include "frustum.h"
|
||||
#include "quat.h"
|
||||
#include "euler.h"
|
||||
#include "plane.h"
|
||||
#include "box.h"
|
||||
#include "color.h"
|
||||
#include "util.h"
|
||||
#include "io.h"
|
||||
#include "project.h"
|
||||
#include "sphere.h"
|
||||
#include "ease.h"
|
||||
#include "curve.h"
|
||||
#include "bezier.h"
|
||||
#include "ray.h"
|
||||
#include "affine2d.h"
|
||||
|
||||
#endif /* cglm_h */
|
||||
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_no_h
|
||||
#define cglm_ortho_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_no_h*/
|
||||
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_lh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_lh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_lh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_lh_zo_h
|
||||
#define cglm_ortho_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] =-fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_lh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_lh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_lh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_lh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_lh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_lh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_lh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_lh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_lh_zo_h*/
|
||||
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_no(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_no(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_no(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_no_h
|
||||
#define cglm_ortho_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = 2.0f * fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = (farZ + nearZ) * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_no(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_no(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_no(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_no(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_no(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_no(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_no(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_no(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_no_h*/
|
||||
@@ -0,0 +1,181 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_p_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_aabb_pz_rh_zo(vec3 box[2],
|
||||
float padding,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_rh_zo(float aspect,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_ortho_default_s_rh_zo(float aspect,
|
||||
float size,
|
||||
mat4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_ortho_rh_zo_h
|
||||
#define cglm_ortho_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
|
||||
dest[0][0] = 2.0f * rl;
|
||||
dest[1][1] = 2.0f * tb;
|
||||
dest[2][2] = fn;
|
||||
dest[3][0] =-(right + left) * rl;
|
||||
dest[3][1] =-(top + bottom) * tb;
|
||||
dest[3][2] = nearZ * fn;
|
||||
dest[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_rh_zo(vec3 box[2], mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-box[1][2], -box[0][2],
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_p_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0] - padding, box[1][0] + padding,
|
||||
box[0][1] - padding, box[1][1] + padding,
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix using bounding box
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* bounding box (AABB) must be in view space
|
||||
*
|
||||
* @param[in] box AABB
|
||||
* @param[in] padding padding for near and far
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_aabb_pz_rh_zo(vec3 box[2], float padding, mat4 dest) {
|
||||
glm_ortho_rh_zo(box[0][0], box[1][0],
|
||||
box[0][1], box[1][1],
|
||||
-(box[1][2] + padding), -(box[0][2] - padding),
|
||||
dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up unit orthographic projection matrix with a right-hand
|
||||
* coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ration ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_rh_zo(float aspect, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-aspect, aspect, -1.0f, 1.0f, -100.0f, 100.0f, dest);
|
||||
return;
|
||||
}
|
||||
|
||||
aspect = 1.0f / aspect;
|
||||
|
||||
glm_ortho_rh_zo(-1.0f, 1.0f, -aspect, aspect, -100.0f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up orthographic projection matrix with given CUBE size
|
||||
* with a right-hand coordinate system and a clip-space with depth
|
||||
* values from zero to one.
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] size cube size
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_ortho_default_s_rh_zo(float aspect, float size, mat4 dest) {
|
||||
if (aspect >= 1.0f) {
|
||||
glm_ortho_rh_zo(-size * aspect,
|
||||
size * aspect,
|
||||
-size,
|
||||
size,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
return;
|
||||
}
|
||||
|
||||
glm_ortho_rh_zo(-size,
|
||||
size,
|
||||
-size / aspect,
|
||||
size / aspect,
|
||||
-size - 100.0f,
|
||||
size + 100.0f,
|
||||
dest);
|
||||
}
|
||||
|
||||
#endif /*cglm_ortho_rh_zo_h*/
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_h
|
||||
#define cglm_persp_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
#endif /* cglm_persp_h */
|
||||
@@ -0,0 +1,395 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_no_h
|
||||
#define cglm_persp_lh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-(farZ + nearZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-(nearZ + farZ) * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -(farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 =-proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (-proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_lh_no_h*/
|
||||
@@ -0,0 +1,387 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_lh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_lh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_lh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_lh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_lh_zo_h
|
||||
#define cglm_persp_lh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_lh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a left-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_lh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] =-farZ * fn;
|
||||
dest[2][3] = 1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* left-hand coordinate system and a clip-space with depth values
|
||||
* from zero to one.
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_lh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = -proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = -farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_lh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_lh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* reized
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_lh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 =-proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_lh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_lh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_lh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_lh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
|
||||
nearZ = proj[3][2] / (proj[3][3]);
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_lh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = -proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_lh_zo(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (-proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with angle values with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_lh_zo(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / -proj[2][2];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a left-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_lh_zo(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_lh_zo(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_lh_zo(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a left-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_lh_zo(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_persp_lh_zo_h*/
|
||||
@@ -0,0 +1,395 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_no(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_no(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_no(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_no(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_no_h
|
||||
#define cglm_persp_rh_no_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_no(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = (farZ + nearZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nv * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_no(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = (nearZ + farZ) * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_no(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_no(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_no(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_no(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / (p22 - 1.0f);
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = (farZ + nearZ) * fn;
|
||||
proj[3][2] = 2.0f * nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_no(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / (m22 - 1.0f);
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_no(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_no(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_no(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* y stands for y axis (top / botom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_no(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / (m22 - 1.0f);
|
||||
*bottom = nearZ * (m21 - 1.0f) / m11;
|
||||
*top = nearZ * (m21 + 1.0f) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_no(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / (m22 - 1.0f);
|
||||
*farZ = m32 / (m22 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes far value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_far_rh_no(mat4 proj, float * __restrict farZ) {
|
||||
*farZ = proj[3][2] / (proj[2][2] + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near value of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_near_rh_no(mat4 proj, float * __restrict nearZ) {
|
||||
*nearZ = proj[3][2] / (proj[2][2] - 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns sizes of near and far planes of perspective projection
|
||||
* with a right-hand coordinate system and a
|
||||
* clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[in] fovy fovy (see brief)
|
||||
* @param[out] dest sizes order: [Wnear, Hnear, Wfar, Hfar]
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_sizes_rh_no(mat4 proj, float fovy, vec4 dest) {
|
||||
float t, a, nearZ, farZ;
|
||||
|
||||
t = 2.0f * tanf(fovy * 0.5f);
|
||||
a = glm_persp_aspect(proj);
|
||||
|
||||
glm_persp_decomp_z_rh_no(proj, &nearZ, &farZ);
|
||||
|
||||
dest[1] = t * nearZ;
|
||||
dest[3] = t * farZ;
|
||||
dest[0] = a * dest[1];
|
||||
dest[2] = a * dest[3];
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy_rh_no(mat4 proj) {
|
||||
return glm_persp_fovy(proj);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
* with a right-hand coordinate system and a clip-space of [-1, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect_rh_no(mat4 proj) {
|
||||
return glm_persp_aspect(proj);
|
||||
}
|
||||
|
||||
#endif /*cglm_cam_rh_no_h*/
|
||||
@@ -0,0 +1,389 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_default_rh_zo(float aspect, mat4 dest)
|
||||
CGLM_INLINE void glm_perspective_resize_rh_zo(float aspect, mat4 proj)
|
||||
CGLM_INLINE void glm_persp_move_far_rh_zo(mat4 proj,
|
||||
float deltaFar)
|
||||
CGLM_INLINE void glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decompv_rh_zo(mat4 proj,
|
||||
float dest[6])
|
||||
CGLM_INLINE void glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right)
|
||||
CGLM_INLINE void glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom)
|
||||
CGLM_INLINE void glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_far_rh_zo(mat4 proj, float * __restrict farZ)
|
||||
CGLM_INLINE void glm_persp_decomp_near_rh_zo(mat4 proj, float * __restrict nearZ)
|
||||
CGLM_INLINE void glm_persp_sizes_rh_zo(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_rh_zo_h
|
||||
#define cglm_persp_rh_zo_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "persp.h"
|
||||
|
||||
/*!
|
||||
* @brief set up perspective peprojection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] left viewport.left
|
||||
* @param[in] right viewport.right
|
||||
* @param[in] bottom viewport.bottom
|
||||
* @param[in] top viewport.top
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping plane
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_frustum_rh_zo(float left, float right,
|
||||
float bottom, float top,
|
||||
float nearZ, float farZ,
|
||||
mat4 dest) {
|
||||
float rl, tb, fn, nv;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
rl = 1.0f / (right - left);
|
||||
tb = 1.0f / (top - bottom);
|
||||
fn =-1.0f / (farZ - nearZ);
|
||||
nv = 2.0f * nearZ;
|
||||
|
||||
dest[0][0] = nv * rl;
|
||||
dest[1][1] = nv * tb;
|
||||
dest[2][0] = (right + left) * rl;
|
||||
dest[2][1] = (top + bottom) * tb;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = farZ * nearZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with a right-hand coordinate
|
||||
* system and a clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] fovy field of view angle
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in] nearZ near clipping plane
|
||||
* @param[in] farZ far clipping planes
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_rh_zo(float fovy,
|
||||
float aspect,
|
||||
float nearZ,
|
||||
float farZ,
|
||||
mat4 dest) {
|
||||
float f, fn;
|
||||
|
||||
glm_mat4_zero(dest);
|
||||
|
||||
f = 1.0f / tanf(fovy * 0.5f);
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
dest[0][0] = f / aspect;
|
||||
dest[1][1] = f;
|
||||
dest[2][2] = farZ * fn;
|
||||
dest[2][3] =-1.0f;
|
||||
dest[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief set up perspective projection matrix with default near/far
|
||||
* and angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[out] dest result matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_default_rh_zo(float aspect, mat4 dest) {
|
||||
glm_perspective_rh_zo(GLM_PI_4f, aspect, 0.01f, 100.0f, dest);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief resize perspective matrix by aspect ratio ( width / height )
|
||||
* this makes very easy to resize proj matrix when window /viewport
|
||||
* resized with a right-hand coordinate system and a clip-space of
|
||||
* [0, 1].
|
||||
*
|
||||
* @param[in] aspect aspect ratio ( width / height )
|
||||
* @param[in, out] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_perspective_resize_rh_zo(float aspect, mat4 proj) {
|
||||
if (proj[0][0] == 0.0f)
|
||||
return;
|
||||
|
||||
proj[0][0] = proj[1][1] / aspect;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief extend perspective projection matrix's far distance with a
|
||||
* right-hand coordinate system and a clip-space of [0, 1].
|
||||
*
|
||||
* this function does not guarantee far >= near, be aware of that!
|
||||
*
|
||||
* @param[in, out] proj projection matrix to extend
|
||||
* @param[in] deltaFar distance from existing far (negative to shink)
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_move_far_rh_zo(mat4 proj, float deltaFar) {
|
||||
float fn, farZ, nearZ, p22, p32;
|
||||
|
||||
p22 = proj[2][2];
|
||||
p32 = proj[3][2];
|
||||
|
||||
nearZ = p32 / p22;
|
||||
farZ = p32 / (p22 + 1.0f) + deltaFar;
|
||||
fn = 1.0f / (nearZ - farZ);
|
||||
|
||||
proj[2][2] = farZ * fn;
|
||||
proj[3][2] = nearZ * farZ * fn;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ, float * __restrict farZ,
|
||||
float * __restrict top, float * __restrict bottom,
|
||||
float * __restrict left, float * __restrict right) {
|
||||
float m00, m11, m20, m21, m22, m32, n, f;
|
||||
float n_m11, n_m00;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m11 = proj[1][1];
|
||||
m20 = proj[2][0];
|
||||
m21 = proj[2][1];
|
||||
m22 = proj[2][2];
|
||||
m32 = proj[3][2];
|
||||
|
||||
n = m32 / m22;
|
||||
f = m32 / (m22 + 1.0f);
|
||||
|
||||
n_m11 = n / m11;
|
||||
n_m00 = n / m00;
|
||||
|
||||
*nearZ = n;
|
||||
*farZ = f;
|
||||
*bottom = n_m11 * (m21 - 1.0f);
|
||||
*top = n_m11 * (m21 + 1.0f);
|
||||
*left = n_m00 * (m20 - 1.0f);
|
||||
*right = n_m00 * (m20 + 1.0f);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes frustum values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* this makes easy to get all values at once
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] dest array
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decompv_rh_zo(mat4 proj, float dest[6]) {
|
||||
glm_persp_decomp_rh_zo(proj, &dest[0], &dest[1], &dest[2],
|
||||
&dest[3], &dest[4], &dest[5]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes left and right values of perspective projection (ZO).
|
||||
* x stands for x axis (left / right axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] left left
|
||||
* @param[out] right right
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_x_rh_zo(mat4 proj,
|
||||
float * __restrict left,
|
||||
float * __restrict right) {
|
||||
float nearZ, m20, m00, m22;
|
||||
|
||||
m00 = proj[0][0];
|
||||
m20 = proj[2][0];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*left = nearZ * (m20 - 1.0f) / m00;
|
||||
*right = nearZ * (m20 + 1.0f) / m00;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes top and bottom values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* y stands for y axis (top / bottom axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] top top
|
||||
* @param[out] bottom bottom
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_y_rh_zo(mat4 proj,
|
||||
float * __restrict top,
|
||||
float * __restrict bottom) {
|
||||
float nearZ, m21, m11, m22;
|
||||
|
||||
m21 = proj[2][1];
|
||||
m11 = proj[1][1];
|
||||
m22 = proj[2][2];
|
||||
|
||||
nearZ = proj[3][2] / m22;
|
||||
*bottom = nearZ * (m21 - 1) / m11;
|
||||
*top = nearZ * (m21 + 1) / m11;
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief decomposes near and far values of perspective projection
|
||||
* with angle values with a right-hand coordinate system and a
|
||||
* clip-space of [0, 1].
|
||||
* z stands for z axis (near / far axis)
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
* @param[out] nearZ near
|
||||
* @param[out] farZ far
|
||||
*/
|
||||
CGLM_INLINE
|
||||
void
|
||||
glm_persp_decomp_z_rh_zo(mat4 proj,
|
||||
float * __restrict nearZ,
|
||||
float * __restrict farZ) {
|
||||
float m32, m22;
|
||||
|
||||
m32 = proj[3][2];
|
||||
m22 = proj[2][2];
|
||||
|
||||
*nearZ = m32 / m22;
|
||||