first commit
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44
src/game/resource/resource_sound.c
Normal file
44
src/game/resource/resource_sound.c
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#include "resource_sound.h"
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/* Initializes sound resource. */
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bool
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resource_sound_init(Resources* self, SoundType type)
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{
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if (!sound_init(&self->sounds[type], SOUND_PATHS[type]))
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{
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printf(STRING_RESOURCE_SOUND_ERROR, SOUND_PATHS[type]);
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return false;
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}
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printf(STRING_RESOURCE_SOUND_INIT, SOUND_PATHS[type]);
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return true;
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}
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/* Frees sound resources. */
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void
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resource_sound_free(Resources* self, SoundType type)
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{
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if (self->sounds[type].isInit)
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{
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sound_free(&self->sounds[type]);
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printf(STRING_RESOURCE_SOUND_FREE, SOUND_PATHS[type]);
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}
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}
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/* Given an array, initializes sound resources. */
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void
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resource_sound_state_init(Resources* self, const SoundType* types, u32 count)
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{
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for (s32 i = 0; i < (s32)count; i++)
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resource_sound_init(self, types[i]);
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}
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/* Frees sound resources. */
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void
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resource_sound_state_free(Resources* self, const SoundType* types, u32 count)
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{
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for (s32 i = 0; i < (s32)count; i++)
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resource_sound_free(self, types[i]);
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}
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