#include "resource_sound.h" /* Initializes sound resource. */ bool resource_sound_init(Resources* self, SoundType type) { if (!sound_init(&self->sounds[type], SOUND_PATHS[type])) { printf(STRING_RESOURCE_SOUND_ERROR, SOUND_PATHS[type]); return false; } printf(STRING_RESOURCE_SOUND_INIT, SOUND_PATHS[type]); return true; } /* Frees sound resources. */ void resource_sound_free(Resources* self, SoundType type) { if (self->sounds[type].isInit) { sound_free(&self->sounds[type]); printf(STRING_RESOURCE_SOUND_FREE, SOUND_PATHS[type]); } } /* Given an array, initializes sound resources. */ void resource_sound_state_init(Resources* self, const SoundType* types, u32 count) { for (s32 i = 0; i < (s32)count; i++) resource_sound_init(self, types[i]); } /* Frees sound resources. */ void resource_sound_state_free(Resources* self, const SoundType* types, u32 count) { for (s32 i = 0; i < (s32)count; i++) resource_sound_free(self, types[i]); }