59 lines
2.1 KiB
CMake
59 lines
2.1 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(game-engine C)
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set_target_properties(PROPERTIES LINKER_LANGUAGE C)
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include_directories(include)
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include_directories(${PROJECT_SOURCE_DIR}/src)
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file(GLOB src
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"${PROJECT_SOURCE_DIR}/src/*.c"
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"${PROJECT_SOURCE_DIR}/src/engine/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/game/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/physics/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/utility/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/component/visual/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/ui/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/utility/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/ecs/entity/visual/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/input/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/render/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/resource/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/gameplay/*.c"
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"${PROJECT_SOURCE_DIR}/src/game/state/title/*.c"
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)
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add_executable(game-engine ${src})
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find_package(SDL2 REQUIRED)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2_mixer REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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find_package(GLEW REQUIRED)
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set (CMAKE_C_FLAGS "-O2 -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG -g")
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else()
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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if (WIN32)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mwindows")
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target_link_libraries(${PROJECT_NAME} mingw32 m SDL2main SDL2 SDL2_image SDL2_mixer SDL2_ttf opengl32 glew32)
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elseif(UNIX)
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target_link_libraries(${PROJECT_NAME} m SDL2 SDL2_image SDL2_mixer SDL2_ttf GL GLEW)
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endif()
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message("System: ${CMAKE_SYSTEM_NAME}")
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message("Project: ${PROJECT_NAME}")
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message("Build: ${CMAKE_BUILD_TYPE}")
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message("Flags: ${CMAKE_C_FLAGS}")
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