Files
game-engine/src/game/ecs/component/physics/component_physics.c
2024-04-11 01:05:03 -04:00

11 lines
250 B
C

#include "component_physics.h"
void
component_physics_tick(ComponentPhysics* self, ECS* ecs)
{
glm_vec3_add(self->velocity, self->position, self->position);
if (keyboard_held(&ecs->input->keyboard, KEYBOARD_KEY_D))
self->position[0] += 1.0f;
}