12 lines
229 B
C
12 lines
229 B
C
#pragma once
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#include "../../ecs/entity/ui/entity_cursor.h"
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#include "../../ecs/entity/visual/entity_sprite.h"
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#include "../../ecs/entity/visual/entity_text.h"
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typedef struct Gameplay
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{
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ECS* ecs;
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EntityID sprite;
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} Gameplay;
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