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game-engine/src/game/state/gameplay/GAMEPLAY_COMMON.h
2024-04-11 01:05:03 -04:00

12 lines
229 B
C

#pragma once
#include "../../ecs/entity/ui/entity_cursor.h"
#include "../../ecs/entity/visual/entity_sprite.h"
#include "../../ecs/entity/visual/entity_text.h"
typedef struct Gameplay
{
ECS* ecs;
EntityID sprite;
} Gameplay;