cmake_minimum_required(VERSION 3.10) project(orbit-plus C) set_target_properties(PROPERTIES LINKER_LANGUAGE C) include_directories(include) include_directories(${GLEW_INCLUDE_DIRS}) file(GLOB src "${PROJECT_SOURCE_DIR}/src/*.c" "${PROJECT_SOURCE_DIR}/src/engine/*.c" "${PROJECT_SOURCE_DIR}/src/game/*.c" "${PROJECT_SOURCE_DIR}/src/game/ecs/*.c" "${PROJECT_SOURCE_DIR}/src/game/state/*.c" "${PROJECT_SOURCE_DIR}/src/game/shader/*.c" "${PROJECT_SOURCE_DIR}/src/util/*.c" ) add_executable(${PROJECT_NAME} ${src}) find_package(SDL2 REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(SDL2_ttf REQUIRED) find_package(SDL2_image REQUIRED) find_package(GLEW REQUIRED) find_package(OpenGL REQUIRED) if (CMAKE_BUILD_TYPE STREQUAL "Debug") set(CMAKE_C_FLAGS "-O2 -Wno-discarded-qualifiers -Wno-pointer-arith -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic -g") else() set(CMAKE_BUILD_TYPE "Release") set(CMAKE_C_FLAGS "-O2 -Wno-discarded-qualifiers -Wno-pointer-arith -Wno-unused-variable -Wno-unused-parameter -Wall -Wextra -pedantic") endif() target_link_libraries(${PROJECT_NAME} m SDL2::SDL2 SDL2_mixer::SDL2_mixer SDL2_ttf::SDL2_ttf SDL2_image::SDL2_image GLEW::GLEW OpenGL::GL) if (WIN32) set(CMAKE_C_FLAGS "-mwindows ${CMAKE_C_FLAGS}") target_link_libraries(${PROJECT_NAME} mingw32 m SDL2::SDL2 SDL2_mixer::SDL2_mixer SDL2_ttf::SDL2_ttf SDL2_image::SDL2_image GLEW::GLEW) endif() message("System: ${CMAKE_SYSTEM_NAME}") message("Project: ${PROJECT_NAME}") message("Build: ${CMAKE_BUILD_TYPE}") message("Flags: ${CMAKE_C_FLAGS}")