Save window position
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@@ -1,6 +1,7 @@
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#pragma once
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#include "common.h"
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#include <SDL3/SDL_video.h>
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#include <string>
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#include <vector>
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@@ -18,6 +19,8 @@ struct Settings
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int height = 900;
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int volume = 50;
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int width = 1600;
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int x = SDL_WINDOWPOS_CENTERED;
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int y = SDL_WINDOWPOS_CENTERED;
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Measurement measurement = MEASUREMENT_METRIC;
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bool isCharacterColor = true;
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bool isConsole = false;
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