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29
src/resource/xml/area.hpp
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29
src/resource/xml/area.hpp
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#pragma once
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#include <vector>
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#include "../texture.hpp"
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#include "../../util/physfs.hpp"
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namespace game::resource::xml
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{
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class Area
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{
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public:
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struct Entry
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{
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Texture texture{};
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float gravity{0.95f};
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float friction{0.80f};
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float airResistance{0.975f};
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};
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std::vector<Entry> areas{};
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bool isValid{};
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Area() = default;
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Area(const util::physfs::Path&);
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bool is_valid() const;
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};
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}
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