Rewrite on simdjson with a flat src and smack-style build

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shweet committed 2026-11-12 21:43:49 -05:00
1 parent 2d11cddc5e
commit 1a0db1abbd
178 files changed
+5935 -44757

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@@ -1,284 +1,70 @@
cmake_minimum_required(VERSION 3.27)
project(shweets-sim LANGUAGES C CXX)
cmake_minimum_required(VERSION 3.24)
if(POLICY CMP0205)
cmake_policy(SET CMP0205 NEW)
endif()
project(shweets_sim LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(BUILD_SHARED_LIBS OFF)
if(MSVC)
set(CMAKE_SUPPRESS_REGENERATION ON)
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD OFF)
# Two builds: Release (the default) and Debug.
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_BUILD_TYPE Release)
endif()
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
if(NOT CMAKE_CONFIGURATION_TYPES)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Build type" FORCE)
endif()
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release)
endif()
if(MSVC)
set(CMAKE_C_FLAGS_DEBUG "/Od /Zi" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "/W4 /permissive- /Od /Zi" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS_RELEASE "/O2 /DNDEBUG" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "/W4 /permissive- /O2 /DNDEBUG" CACHE STRING "" FORCE)
else()
set(CMAKE_C_FLAGS_DEBUG "-O0 -g" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -Wpedantic -O0 -g" CACHE STRING "" FORCE)
set(CMAKE_C_FLAGS_RELEASE "-O3 -DNDEBUG" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "-Wall -Wpedantic -O3 -DNDEBUG" CACHE STRING "" FORCE)
endif()
# Release builds: -O2, link-time optimization, unused code and data dropped, and the symbols stripped.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
add_compile_options("$<$<CONFIG:Release>:-O2;-ffunction-sections;-fdata-sections>")
add_link_options("$<$<CONFIG:Release>:-Wl,--gc-sections;-s>")
endif()
set(SDL_STATIC ON CACHE BOOL "" FORCE)
# SDL: static, with only the video (OpenGL) and audio pieces the game uses.
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
if (NOT WIN32)
set(SDL_ALSA ON CACHE BOOL "" FORCE)
set(SDL_ALSA_SHARED ON CACHE BOOL "" FORCE)
set(SDL_JACK ON CACHE BOOL "" FORCE)
set(SDL_JACK_SHARED ON CACHE BOOL "" FORCE)
set(SDL_PIPEWIRE ON CACHE BOOL "" FORCE)
set(SDL_PIPEWIRE_SHARED ON CACHE BOOL "" FORCE)
set(SDL_SNDIO ON CACHE BOOL "" FORCE)
set(SDL_SNDIO_SHARED ON CACHE BOOL "" FORCE)
endif ()
set(SDL_HAPTIC OFF CACHE BOOL "" FORCE)
set(SDL_JOYSTICK OFF CACHE BOOL "" FORCE)
set(SDL_SENSOR OFF CACHE BOOL "" FORCE)
set(SDL_HIDAPI OFF CACHE BOOL "" FORCE)
set(SDL_CAMERA OFF CACHE BOOL "" FORCE)
set(SDL_TRAY OFF CACHE BOOL "" FORCE)
set(SDL_VULKAN OFF CACHE BOOL "" FORCE)
add_subdirectory(external/SDL EXCLUDE_FROM_ALL)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_OPENGL ON CACHE BOOL "" FORCE)
set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
set(SDL_EXAMPLES OFF CACHE BOOL "" FORCE)
foreach(OPTION RENDER GPU VULKAN CAMERA HAPTIC HIDAPI JOYSTICK POWER SENSOR DIALOG TRAY OPENGLES OFFSCREEN DUMMYVIDEO
DISKAUDIO DUMMYAUDIO OSS JACK SNDIO KMSDRM IBUS LIBURING)
set(SDL_${OPTION} OFF CACHE BOOL "" FORCE)
endforeach()
add_subdirectory(external/sdl EXCLUDE_FROM_ALL)
set(SDLMIXER_DEPS_SHARED OFF CACHE BOOL "" FORCE)
set(SDLMIXER_AIFF OFF CACHE BOOL "" FORCE)
set(SDLMIXER_AU OFF CACHE BOOL "" FORCE)
set(SDLMIXER_FLAC_LIBFLAC OFF CACHE BOOL "" FORCE)
set(SDLMIXER_FLAC_DRFLAC OFF CACHE BOOL "" FORCE)
set(SDLMIXER_GME OFF CACHE BOOL "" FORCE)
set(SDLMIXER_MOD_XMP OFF CACHE BOOL "" FORCE)
set(SDLMIXER_MP3_DRMP3 OFF CACHE BOOL "" FORCE)
set(SDLMIXER_MP3_MPG123 OFF CACHE BOOL "" FORCE)
set(SDLMIXER_MIDI_FLUIDSYNTH OFF CACHE BOOL "" FORCE)
set(SDLMIXER_MIDI_TIMIDITY OFF CACHE BOOL "" FORCE)
set(SDLMIXER_OPUS ON CACHE BOOL "" FORCE)
set(SDLMIXER_VOC OFF CACHE BOOL "" FORCE)
set(SDLMIXER_VORBIS_STB ON CACHE BOOL "" FORCE)
set(SDLMIXER_VORBIS_VORBISFILE OFF CACHE BOOL "" FORCE)
set(SDLMIXER_VORBIS_TREMOR OFF CACHE BOOL "" FORCE)
set(SDLMIXER_WAVE ON CACHE BOOL "" FORCE)
set(SDLMIXER_WAVPACK OFF CACHE BOOL "" FORCE)
set(SDLMIXER_TEST OFF CACHE BOOL "" FORCE)
set(SDLMIXER_INSTALL OFF CACHE BOOL "" FORCE)
add_subdirectory(external/SDL_mixer EXCLUDE_FROM_ALL)
# simdjson: its single-file build, static, without exceptions, with only the AVX2 parser and the portable one.
add_library(simdjson STATIC external/simdjson/singleheader/simdjson.cpp)
target_include_directories(simdjson SYSTEM PUBLIC external/simdjson/singleheader)
target_compile_definitions(simdjson PUBLIC SIMDJSON_EXCEPTIONS=0 SIMDJSON_IMPLEMENTATION_ICELAKE=0
SIMDJSON_IMPLEMENTATION_WESTMERE=0)
set(PHYSFS_BUILD_SHARED OFF CACHE BOOL "" FORCE)
set(PHYSFS_BUILD_STATIC ON CACHE BOOL "" FORCE)
set(PHYSFS_BUILD_TEST OFF CACHE BOOL "" FORCE)
set(PHYSFS_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(PHYSFS_BUILD_WX_TEST OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_ZIP ON CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_7Z OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_GRP OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_HOG OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_PAK OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_WAD OFF CACHE BOOL "" FORCE)
set(PHYSFS_ARCHIVE_DIR ON CACHE BOOL "" FORCE)
set(PHYSFS_DISABLE_INSTALL ON CACHE BOOL "" FORCE)
add_subdirectory(external/physfs)
# Dear ImGui: the core, and its SDL3 and OpenGL 3 backends.
add_library(imgui STATIC external/imgui/imgui.cpp external/imgui/imgui_draw.cpp external/imgui/imgui_tables.cpp
external/imgui/imgui_widgets.cpp external/imgui/backends/imgui_impl_sdl3.cpp
external/imgui/backends/imgui_impl_opengl3.cpp)
target_include_directories(imgui SYSTEM PUBLIC external/imgui external/imgui/backends)
target_compile_definitions(imgui PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS IMGUI_DISABLE_DEMO_WINDOWS)
target_link_libraries(imgui PUBLIC SDL3::SDL3-static)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/imgui)
set(TINYXML2_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2)
set(GLM_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/glm)
set(PHYSFS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/physfs)
file(GLOB SOURCES CONFIGURE_DEPENDS src/*.cpp)
add_executable(shweets_sim ${SOURCES})
target_include_directories(shweets_sim SYSTEM PRIVATE external/stb)
target_link_libraries(shweets_sim PRIVATE imgui simdjson)
target_compile_definitions(shweets_sim PRIVATE "$<$<CONFIG:Debug>:DEBUG>")
set_target_properties(shweets_sim PROPERTIES OUTPUT_NAME shweets-sim)
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp
${IMGUI_DIR}/backends/imgui_impl_sdl3.cpp
)
file(CREATE_LINK ${CMAKE_SOURCE_DIR}/resources ${CMAKE_BINARY_DIR}/resources COPY_ON_ERROR SYMBOLIC)
set (TINYXML2_SOURCES ${TINYXML2_DIR}/tinyxml2.cpp)
file(GLOB PROJECT_SRC CONFIGURE_DEPENDS
include/*.cpp
src/developer/*.cpp
src/*.cpp
src/render/*.cpp
src/resource/*.cpp
src/state/*.cpp
src/state/play/*.cpp
src/state/play/menu/*.cpp
src/state/play/item/*.cpp
src/state/select/*.cpp
src/window/*.cpp
src/util/*.cpp
src/util/imgui/*.cpp
)
add_executable(${PROJECT_NAME}
${PROJECT_SRC}
${IMGUI_SOURCES}
${TINYXML2_SOURCES}
${CMAKE_CURRENT_SOURCE_DIR}/include/glad/glad.cpp
)
if(WIN32 AND NOT CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
enable_language(RC)
target_sources(${PROJECT_NAME} PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/shweets-sim.rc"
"${CMAKE_CURRENT_SOURCE_DIR}/Icon.ico"
)
if(WIN32)
set_target_properties(shweets_sim PROPERTIES WIN32_EXECUTABLE ON)
target_sources(shweets_sim PRIVATE shweets-sim.rc)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Debug>:DEBUG=1>"
"$<$<NOT:$<CONFIG:Debug>>:DEBUG=0>"
)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/bin/Debug"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin/Release"
)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL/include
${CMAKE_CURRENT_SOURCE_DIR}/external/SDL_mixer/include
${CMAKE_CURRENT_SOURCE_DIR}/external
${IMGUI_DIR}
${IMGUI_DIR}/backends
${GLM_DIR}
${TINYXML2_DIR}
include/glad
include/KHR
include
)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3-static SDL3_mixer::SDL3_mixer-static physfs-static)
if (WIN32 AND TARGET SDL3::SDL3main)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3main)
# Emscripten: WebGL2, the resources preloaded, the prefs folder kept in browser storage (web/pre.js), and a page whose
# canvas fills the window.
if(EMSCRIPTEN)
set_target_properties(shweets_sim PROPERTIES OUTPUT_NAME index SUFFIX ".html")
target_link_options(shweets_sim PRIVATE -sALLOW_MEMORY_GROWTH=1 -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
-lidbfs.js "--preload-file=${CMAKE_SOURCE_DIR}/resources@/resources"
"--shell-file=${CMAKE_SOURCE_DIR}/web/index.html" "--pre-js=${CMAKE_SOURCE_DIR}/web/pre.js")
endif()
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Release>:/O2>"
"$<$<CONFIG:Release>:/DNDEBUG>"
)
if(WIN32)
target_link_options(${PROJECT_NAME} PRIVATE
"/SUBSYSTEM:WINDOWS"
"/ENTRY:mainCRTStartup"
)
endif()
target_link_options(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Release>:/DEBUG:NONE>"
"$<$<CONFIG:Release>:/INCREMENTAL:NO>"
"$<$<CONFIG:Release>:/OPT:REF>"
"$<$<CONFIG:Release>:/OPT:ICF>"
)
else()
target_compile_options(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Release>:-O3>"
"$<$<CONFIG:Release>:-DNDEBUG>"
)
if(WIN32)
target_link_options(${PROJECT_NAME} PRIVATE
"-mwindows"
)
endif()
target_link_options(${PROJECT_NAME} PRIVATE
"$<$<CONFIG:Release>:-s>"
)
endif()
endif()
set(PROJECT_RESOURCES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/resources")
set(PROJECT_RESOURCES_BINARY_DIR "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/resources")
if(EXISTS "${PROJECT_RESOURCES_DIR}")
file(GLOB_RECURSE PROJECT_RESOURCE_FILES CONFIGURE_DEPENDS
"${PROJECT_RESOURCES_DIR}/*")
list(FILTER PROJECT_RESOURCE_FILES EXCLUDE REGEX ".*/characters/[^/]+\\.zip$")
set(COPY_RESOURCES_STAMP "${CMAKE_BINARY_DIR}/CMakeFiles/copy_resources.stamp")
add_custom_command(
OUTPUT "${COPY_RESOURCES_STAMP}"
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR=${PROJECT_RESOURCES_DIR}
-DDST_DIR=${PROJECT_RESOURCES_BINARY_DIR}
-DSTAMP_FILE=${COPY_RESOURCES_STAMP}
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/copy_resources.cmake"
DEPENDS ${PROJECT_RESOURCE_FILES}
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/copy_resources.cmake"
COMMENT "Copying resources directory"
VERBATIM
)
add_custom_target(copy_resources ALL
DEPENDS "${COPY_RESOURCES_STAMP}")
add_dependencies(${PROJECT_NAME} copy_resources)
set(HAS_PROJECT_RESOURCES TRUE)
else()
set(HAS_PROJECT_RESOURCES FALSE)
endif()
install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION .)
if(HAS_PROJECT_RESOURCES)
install(DIRECTORY "${PROJECT_RESOURCES_DIR}/" DESTINATION resources)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(EMSCRIPTEN_SHELL_FILE "${CMAKE_CURRENT_SOURCE_DIR}/web/index.html")
target_link_options(${PROJECT_NAME} PRIVATE
"-sMIN_WEBGL_VERSION=2"
"-sMAX_WEBGL_VERSION=2"
"-sFULL_ES2=1"
"-sUSE_OGG=1"
"-sUSE_VORBIS=1"
"-sALLOW_MEMORY_GROWTH=1"
"-sFORCE_FILESYSTEM=1"
"-sASYNCIFY"
"-lidbfs.js"
"--shell-file"
"${EMSCRIPTEN_SHELL_FILE}"
)
if(HAS_PROJECT_RESOURCES)
target_link_options(${PROJECT_NAME} PRIVATE
"--preload-file"
"${PROJECT_RESOURCES_BINARY_DIR}@resources"
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
OUTPUT_NAME "index"
SUFFIX ".html")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND}
-DBIN_DIR="$<TARGET_FILE_DIR:${PROJECT_NAME}>"
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/create_index_zip.cmake"
COMMENT "Creating shweets-sim-web.zip from Emscripten output")
else()
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL)
endif()
if(WIN32 AND NOT CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND}
-DBIN_ROOT="${CMAKE_BINARY_DIR}/bin"
-DTARGET_DIR="$<TARGET_FILE_DIR:${PROJECT_NAME}>"
-DEXE_FILE="$<TARGET_FILE_NAME:${PROJECT_NAME}>"
-DPACKAGE_NAME="shweets-sim-win32"
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/create_windows_zip.cmake"
COMMENT "Creating shweets-sim-win32 package")
endif()
message(STATUS "System: ${CMAKE_SYSTEM_NAME}")
message(STATUS "Project: ${PROJECT_NAME}")
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")