Rewrite on simdjson with a flat src and smack-style build
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#pragma once
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#include "common.h"
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#include <string>
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#include <vector>
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enum Measurement
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{
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MEASUREMENT_METRIC,
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MEASUREMENT_IMPERIAL
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};
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// The game's preferences, kept in settings.txt.
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struct Settings
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{
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std::string lastCharacter;
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Color color = {0.12f, 0.515f, 0.115f, 1};
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int height = 900;
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int volume = 50;
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int width = 1600;
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Measurement measurement = MEASUREMENT_METRIC;
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bool isCharacterColor = true;
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bool isConsole = false;
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bool isMuted = false;
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void load();
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void save();
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void reset();
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template <class Visitor> void visit(Visitor&& visitor);
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};
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struct SavedItem
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{
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std::string name;
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Vec2 position;
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Vec2 velocity;
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float rotation = 0;
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};
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// A character's progress, kept in saves/<character>.txt, and the live state of one being played.
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struct Progress
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{
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std::vector<std::string> discovered;
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std::vector<SavedItem> items;
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Vec2 pan;
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float calories = 0;
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float capacity = 0;
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float digestionProgress = 0;
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float digestionRate = 0;
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float playtime = 0;
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float totalCalories = 0;
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float weight = 0;
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float zoom = 0;
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int digestionTimer = 0;
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int spawnDelay = 0;
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int totalConsumed = 0;
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int totalSpawned = 0;
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bool isAlternate = false;
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bool isDigesting = false;
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bool isPostgame = false;
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bool isValid = false;
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void load(const std::string& path);
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void save(const std::string& path);
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template <class Visitor> void visit(Visitor&& visitor);
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};
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