Docs, is-named bool functions and MSVC utf-8

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shweet committed 2026-11-12 21:48:04 -05:00
1 parent 1a0db1abbd
commit 1cf4d1ea85
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@@ -268,7 +268,7 @@ void Play::values_clamp()
// Swaps a layer's region for the one a source layer shows at a time, while active. Turns itself off (and returns
// false) when the animation lacks the source or the time runs past it.
static bool region_swap(Actor& actor, int source, float& time, Override& swap, bool isActive)
static bool is_region_swapped(Actor& actor, int source, float& time, Override& swap, bool isActive)
{
Anm2Animation* animation = actor.animation_get();
swap.isRegion = false;
@@ -373,14 +373,14 @@ void Play::body_update()
actor.overrides[OVERRIDE_EXPAND + i * 2 + 1].scale = {add, add};
}
isTalking = region_swap(actor, data.talkSource, talkTime, actor.overrides[OVERRIDE_TALK], isTalking);
isTalking = is_region_swapped(actor, data.talkSource, talkTime, actor.overrides[OVERRIDE_TALK], isTalking);
if (talkTime > source_length_get(actor, data.talkSource))
talkTime = 0;
int blinkLength = source_length_get(actor, data.blinkSource);
if (blinkLength != 1)
{
isBlinking |= is_chance(data.blinkChance);
isBlinking = region_swap(actor, data.blinkSource, blinkTime, actor.overrides[OVERRIDE_BLINK], isBlinking);
isBlinking = is_region_swapped(actor, data.blinkSource, blinkTime, actor.overrides[OVERRIDE_BLINK], isBlinking);
if (blinkTime >= blinkLength)
{
isBlinking = false;