Docs, is-named bool functions and MSVC utf-8
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@@ -119,7 +119,7 @@ static Texture texture_create(int width, int height, const void* pixels)
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return texture;
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}
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bool Renderer::init()
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void Renderer::init()
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{
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bool isLoaded = true;
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#define GL_FUNCTION_LOAD(name) \
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@@ -128,7 +128,7 @@ bool Renderer::init()
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GL_FUNCTIONS(GL_FUNCTION_LOAD)
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#undef GL_FUNCTION_LOAD
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if (!isLoaded)
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return false;
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return;
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program = gl.CreateProgram();
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GLuint vertexShader = shader_compile(GL_VERTEX_SHADER, VERTEX_SHADER);
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@@ -154,7 +154,7 @@ bool Renderer::init()
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attribute(3, 4, offsetof(Vertex, offset));
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white = texture_create(WHITE_SIZE, WHITE_SIZE, &WHITE_PIXEL);
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return true;
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isValid = true;
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}
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Texture* Renderer::texture_get(const std::string& path)
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