Docs, is-named bool functions and MSVC utf-8
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1a0db1abbd
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18 files changed
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@@ -255,7 +255,7 @@ static void panel_bar_draw(Play& play, bool& isOpen, float slide, ImVec2 positio
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{
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ImVec2 buttonSize = ImGui::GetContentRegionAvail();
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ImVec2 cursor = ImGui::GetCursorScreenPos();
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bool isPressed = fx(ImGui::Button("##Toggle", buttonSize));
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bool isPressed = is_fx(ImGui::Button("##Toggle", buttonSize));
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if (slide <= 0 || slide >= 1)
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{
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tooltip_set(character.strings[isOpen ? closeTooltip : openTooltip].c_str());
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@@ -396,7 +396,7 @@ static void interact_tab_draw(Play& play, Settings& settings)
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if (play.spawnDelay <= 0)
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{
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ImGui::BeginDisabled(!play.is_spawn_possible());
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if (fx(ImGui::Button(strings[STRING_InteractSpawnItemButton].c_str(), {width, 0})))
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if (is_fx(ImGui::Button(strings[STRING_InteractSpawnItemButton].c_str(), {width, 0})))
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play.spawn_queue_add();
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ImGui::EndDisabled();
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}
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@@ -416,7 +416,7 @@ static void interact_tab_draw(Play& play, Settings& settings)
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isFood |= character.items[entity.id].use == USE_EDIBLE;
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ImGui::BeginDisabled(!isFood);
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StringId autofeedLabel = play.isAutofeed ? STRING_InventoryDisableAutofeedButton : STRING_InventoryEnableAutofeedButton;
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if (fx(ImGui::Button(strings[autofeedLabel].c_str(), {width, 0})))
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if (is_fx(ImGui::Button(strings[autofeedLabel].c_str(), {width, 0})))
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play.isAutofeed = !play.isAutofeed;
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ImGui::EndDisabled();
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tooltip_set(strings[play.isAutofeed ? STRING_InventoryDisableAutofeedTooltip : STRING_InventoryEnableAutofeedTooltip]
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@@ -430,7 +430,7 @@ static void interact_tab_draw(Play& play, Settings& settings)
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if (!isShown)
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return;
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ImGui::PushFont(nullptr, size);
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if (fx(ImGui::Button(strings[label].c_str(), {width, 0})))
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if (is_fx(ImGui::Button(strings[label].c_str(), {width, 0})))
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play.text.set(play, (dialogue.*get)(name));
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ImGui::PopFont();
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};
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@@ -476,7 +476,7 @@ static void catalog_tab_draw(Play& play, Ui& ui, Renderer& renderer, std::vector
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ImVec2 padding = {(ITEM_SIZE - image.x) / 2, (ITEM_SIZE - image.y) / 2};
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
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{ImGui::GetStyle().FramePadding.x + padding.x, ImGui::GetStyle().FramePadding.y + padding.y});
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if (fx(ImGui::ImageButton("##Item", texture_id_get(canvases[i].texture), image, {0, 0}, {1, 1}, {}, tint)))
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if (is_fx(ImGui::ImageButton("##Item", texture_id_get(canvases[i].texture), image, {0, 0}, {1, 1}, {}, tint)))
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ui.selectedItem = i;
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ImGui::PopStyleVar();
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if (isSelected)
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@@ -543,25 +543,25 @@ static void cheats_tab_draw(Play& play)
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std::array<std::string, STRING_COUNT>& strings = character.strings;
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if (!ImGui::BeginChild("##Cheats"))
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return ImGui::EndChild();
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fx(ImGui::SliderFloat(strings[STRING_CheatsCalories].c_str(), &progress.calories, 0, play.capacity_max_get(),
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is_fx(ImGui::SliderFloat(strings[STRING_CheatsCalories].c_str(), &progress.calories, 0, play.capacity_max_get(),
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"%0.0f kcal"));
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fx(ImGui::SliderFloat(strings[STRING_CheatsCapacity].c_str(), &progress.capacity, character.capacityMin,
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is_fx(ImGui::SliderFloat(strings[STRING_CheatsCapacity].c_str(), &progress.capacity, character.capacityMin,
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character.capacityMax, "%0.0f kcal"));
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if (fx(ImGui::SliderFloat(strings[STRING_CheatsWeight].c_str(), &progress.weight, character.weight,
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if (is_fx(ImGui::SliderFloat(strings[STRING_CheatsWeight].c_str(), &progress.weight, character.weight,
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character.weightMax, strings[STRING_CheatsWeightFormat].c_str())))
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play.idle_play();
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int stage = play.stage + 1;
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if (fx(ImGui::SliderInt(strings[STRING_CheatsStage].c_str(), &stage, 1, (int)character.stages.size() + 1)))
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if (is_fx(ImGui::SliderInt(strings[STRING_CheatsStage].c_str(), &stage, 1, (int)character.stages.size() + 1)))
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{
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play.stage = stage - 1;
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progress.weight = play.stage_threshold_get(play.stage);
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play.idle_play();
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}
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float rate = progress.digestionRate * TICK_RATE;
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if (fx(ImGui::SliderFloat(strings[STRING_CheatsDigestionRate].c_str(), &rate, character.digestionRateMin * TICK_RATE,
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if (is_fx(ImGui::SliderFloat(strings[STRING_CheatsDigestionRate].c_str(), &rate, character.digestionRateMin * TICK_RATE,
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character.digestionRateMax * TICK_RATE, strings[STRING_CheatsDigestionRateFormat].c_str())))
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progress.digestionRate = rate / TICK_RATE;
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if (fx(ImGui::Button(strings[STRING_CheatsDigestButton].c_str())))
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if (is_fx(ImGui::Button(strings[STRING_CheatsDigestButton].c_str())))
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progress.digestionProgress = DIGESTION_MAX;
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ImGui::EndChild();
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}
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@@ -581,7 +581,7 @@ static void tools_draw(Play& play, ImVec2 position, ImVec2 size)
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if (isActive)
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ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered));
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ImGui::BeginDisabled(isDisabled);
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bool isPressed = fx(ImGui::Button(isIcon ? "##Icon" : label.c_str(), {side, side}));
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bool isPressed = is_fx(ImGui::Button(isIcon ? "##Icon" : label.c_str(), {side, side}));
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if (isIcon)
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{
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ImVec2 min = ImGui::GetItemRectMin();
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@@ -647,41 +647,41 @@ void Ui::settings_update(Settings& settings, Audio& audio, const Character* char
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return character ? character->strings[id].c_str() : STRING_DEFAULTS[id];
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};
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ImGui::SeparatorText(string_get(STRING_SettingsMeasurementSystem));
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fx(ImGui::RadioButton(string_get(STRING_SettingsMetric), (int*)&settings.measurement, MEASUREMENT_METRIC));
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is_fx(ImGui::RadioButton(string_get(STRING_SettingsMetric), (int*)&settings.measurement, MEASUREMENT_METRIC));
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsMetricTooltip));
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ImGui::SameLine();
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fx(ImGui::RadioButton(string_get(STRING_SettingsImperial), (int*)&settings.measurement, MEASUREMENT_IMPERIAL));
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is_fx(ImGui::RadioButton(string_get(STRING_SettingsImperial), (int*)&settings.measurement, MEASUREMENT_IMPERIAL));
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsImperialTooltip));
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ImGui::SeparatorText(string_get(STRING_SettingsWindow));
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const char* modes[] = {string_get(STRING_SettingsWindowed), string_get(STRING_SettingsFullscreen)};
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int mode = isFullscreen;
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if (fx(ImGui::Combo(string_get(STRING_SettingsWindowMode), &mode, modes, 2)))
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if (is_fx(ImGui::Combo(string_get(STRING_SettingsWindowMode), &mode, modes, 2)))
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isFullscreenToggled = true;
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsWindowModeTooltip));
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ImGui::SeparatorText(string_get(STRING_SettingsSound));
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ImGui::BeginDisabled(settings.isMuted);
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if (fx(ImGui::SliderInt(string_get(STRING_SettingsVolume), &settings.volume, 0, (int)PERCENT, "%d%%")))
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if (is_fx(ImGui::SliderInt(string_get(STRING_SettingsVolume), &settings.volume, 0, (int)PERCENT, "%d%%")))
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audio.gain_set(settings.volume / PERCENT);
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsVolumeTooltip));
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ImGui::EndDisabled();
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ImGui::SameLine();
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if (fx(ImGui::Checkbox(string_get(STRING_SettingsMute), &settings.isMuted)))
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if (is_fx(ImGui::Checkbox(string_get(STRING_SettingsMute), &settings.isMuted)))
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audio.gain_set(settings.isMuted ? 0 : settings.volume / PERCENT);
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsMuteTooltip));
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ImGui::SeparatorText(string_get(STRING_SettingsAppearance));
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bool isColorChanged = fx(ImGui::Checkbox(string_get(STRING_SettingsUseCharacterColor), &settings.isCharacterColor));
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bool isColorChanged = is_fx(ImGui::Checkbox(string_get(STRING_SettingsUseCharacterColor), &settings.isCharacterColor));
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsUseCharacterColorTooltip));
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ImGui::SameLine();
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ImGui::BeginDisabled(settings.isCharacterColor);
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isColorChanged |= fx(ImGui::ColorEdit3(string_get(STRING_SettingsColor), &settings.color.r,
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isColorChanged |= is_fx(ImGui::ColorEdit3(string_get(STRING_SettingsColor), &settings.color.r,
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ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoTooltip));
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsColorTooltip));
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ImGui::EndDisabled();
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ImGui::Separator();
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if (fx(ImGui::Button(string_get(STRING_SettingsResetButton), {-FLT_MIN, 0})))
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if (is_fx(ImGui::Button(string_get(STRING_SettingsResetButton), {-FLT_MIN, 0})))
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{
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settings.reset();
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audio.gain_set(settings.volume / PERCENT);
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@@ -693,10 +693,10 @@ void Ui::settings_update(Settings& settings, Audio& audio, const Character* char
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if (!character)
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return;
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ImGui::Separator();
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if (fx(ImGui::Button(string_get(STRING_SettingsSaveButton), {-FLT_MIN, 0})))
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if (is_fx(ImGui::Button(string_get(STRING_SettingsSaveButton), {-FLT_MIN, 0})))
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isSave = true;
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsSaveTooltip));
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if (fx(ImGui::Button(string_get(STRING_SettingsReturnToCharactersButton), {-FLT_MIN, 0})))
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if (is_fx(ImGui::Button(string_get(STRING_SettingsReturnToCharactersButton), {-FLT_MIN, 0})))
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isReturn = true;
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ImGui::SetItemTooltip("%s", string_get(STRING_SettingsReturnToCharactersTooltip));
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}
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@@ -738,22 +738,22 @@ void Ui::play_update(Play& play, Settings& settings, Renderer& renderer, Audio&
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ImGui::SetNextWindowPos({menuX, style.WindowPadding.y});
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if (ImGui::Begin("##Menu", nullptr, PANEL_FLAGS) && ImGui::BeginTabBar("##Tabs"))
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{
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if (fx(ImGui::BeginTabItem(strings[STRING_MenuTabInteract].c_str())))
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if (is_fx(ImGui::BeginTabItem(strings[STRING_MenuTabInteract].c_str())))
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{
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interact_tab_draw(play, settings);
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ImGui::EndTabItem();
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}
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if (fx(ImGui::BeginTabItem(strings[STRING_MenuTabInventory].c_str())))
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if (is_fx(ImGui::BeginTabItem(strings[STRING_MenuTabInventory].c_str())))
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{
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catalog_tab_draw(play, *this, renderer, itemCanvases, itemActors);
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ImGui::EndTabItem();
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}
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if (fx(ImGui::BeginTabItem(strings[STRING_MenuTabSettings].c_str())))
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if (is_fx(ImGui::BeginTabItem(strings[STRING_MenuTabSettings].c_str())))
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{
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settings_update(settings, audio, &character);
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ImGui::EndTabItem();
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}
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if (play.isCheats && fx(ImGui::BeginTabItem(strings[STRING_MenuTabCheats].c_str())))
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if (play.isCheats && is_fx(ImGui::BeginTabItem(strings[STRING_MenuTabCheats].c_str())))
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{
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cheats_tab_draw(play);
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ImGui::EndTabItem();
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@@ -767,12 +767,12 @@ void Ui::play_update(Play& play, Settings& settings, Renderer& renderer, Audio&
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ImGui::PopStyleVar(2);
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}
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bool Ui::select_update(std::vector<Character>& characters, Settings& settings, Renderer& renderer, Audio& audio)
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void Ui::select_update(std::vector<Character>& characters, Settings& settings, Renderer& renderer, Audio& audio)
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{
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ImGuiStyle& style = ImGui::GetStyle();
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ImVec2 screen = ImGui::GetIO().DisplaySize;
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ImVec2 half = {screen.x / 2 - style.WindowPadding.x * 2, screen.y / 2 - style.WindowPadding.y * 2};
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bool isRefresh = false;
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isRefresh = false;
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characterIndex = characters.empty() ? -1 : std::clamp(characterIndex, 0, (int)characters.size() - 1);
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Character* selected = characterIndex >= 0 ? &characters[characterIndex] : nullptr;
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if (selected && progressIndex != characterIndex)
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@@ -789,7 +789,7 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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if (ImGui::Begin("##Preview", nullptr, PANEL_FLAGS) && ImGui::BeginTabBar("##Preview Tabs"))
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{
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ImVec2 available = ImGui::GetContentRegionAvail();
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if (fx(ImGui::BeginTabItem("Render")))
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if (is_fx(ImGui::BeginTabItem("Render")))
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{
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if (Texture* render = selected->render)
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{
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@@ -803,7 +803,7 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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ImGui::TextWrapped("%s\n%s", selected->name.c_str(), selected->description.c_str());
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ImGui::EndTabItem();
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}
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isPreview = fx(ImGui::BeginTabItem("In Game"));
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isPreview = is_fx(ImGui::BeginTabItem("In Game"));
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if (isPreview)
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{
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Anm2* anm2 = selected->anm2_get(selected->anm2Path, renderer, audio);
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@@ -866,11 +866,11 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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ImVec2 buttonSize = {row_width_get(selectedProgress.isValid ? 2 : 1), 0};
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if (selectedProgress.isValid)
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{
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isContinue = fx(ImGui::Button("Continue", buttonSize));
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isContinue = is_fx(ImGui::Button("Continue", buttonSize));
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tooltip_set("Continue from a saved game.");
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ImGui::SameLine();
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}
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if (fx(ImGui::Button("New Game", buttonSize)))
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if (is_fx(ImGui::Button("New Game", buttonSize)))
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{
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isNewGame = !selectedProgress.isValid;
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isNewGameWarning = selectedProgress.isValid;
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@@ -887,9 +887,9 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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{
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ImGui::TextWrapped("This will delete saved progress! Are you sure?");
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ImVec2 popupSize = {row_width_get(2), 0};
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isNewGame = fx(ImGui::Button("Yes", popupSize));
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isNewGame = is_fx(ImGui::Button("Yes", popupSize));
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ImGui::SameLine();
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if (fx(ImGui::Button("No", popupSize)))
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if (is_fx(ImGui::Button("No", popupSize)))
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isNewGameWarning = false;
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ImGui::EndPopup();
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}
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@@ -902,7 +902,7 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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ImGui::SetNextWindowPos({screen.x / 2, style.WindowPadding.y});
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if (ImGui::Begin("##Main Menu", nullptr, PANEL_FLAGS) && ImGui::BeginTabBar("##Main Tabs"))
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{
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if (fx(ImGui::BeginTabItem("Characters")))
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if (is_fx(ImGui::BeginTabItem("Characters")))
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{
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if (ImGui::BeginPopupContextWindow("##Characters Context"))
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{
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@@ -923,7 +923,7 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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? ImGui::ImageButton(character.name.c_str(), texture_id_get(*character.portrait),
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{side, side})
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: ImGui::Button(character.name.c_str(), {side, side});
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if (fx(isPressed))
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if (is_fx(isPressed))
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characterIndex = i;
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if (isSelected)
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ImGui::PopStyleColor();
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@@ -936,7 +936,7 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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}
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ImGui::EndTabItem();
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}
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if (fx(ImGui::BeginTabItem("Settings")))
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if (is_fx(ImGui::BeginTabItem("Settings")))
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{
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settings_update(settings, audio, nullptr);
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ImGui::EndTabItem();
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@@ -946,5 +946,4 @@ bool Ui::select_update(std::vector<Character>& characters, Settings& settings, R
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ImGui::End();
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if (isRefresh)
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progressIndex = -1;
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return isRefresh;
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}
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