Whatever The Fuck Man
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@@ -1,7 +1,8 @@
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#pragma once
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#include "../../entity/actor.hpp"
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#include "../../entity.hpp"
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#include "../../resources.hpp"
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#include "../../util/imgui/entity_canvas.hpp"
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namespace game::state::select
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{
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@@ -9,13 +10,11 @@ namespace game::state::select
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{
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public:
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int previousCharacterIndex{-1};
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entity::Actor actor{};
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glm::vec4 rect{};
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Entity actor{};
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bool isInGame{};
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Canvas canvas{glm::vec2(), Canvas::FLIP};
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util::imgui::widget::EntityCanvas canvas{};
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void update(Resources& resources, int characterIndex);
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void tick(int characterIndex);
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};
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}
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