Just so I don't lose current progress on 2.0...
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21
src/loader.hpp
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21
src/loader.hpp
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#pragma once
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#include "glm/ext/vector_float2.hpp"
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#include <SDL3/SDL.h>
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namespace game
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{
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class Loader
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{
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public:
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static constexpr glm::vec2 SIZE = {1080, 720};
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SDL_Window* window{};
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SDL_GLContext context{};
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bool isError{};
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Loader();
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~Loader();
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};
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};
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