Just so I don't lose current progress on 2.0...
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32
src/resource/audio.hpp
Normal file
32
src/resource/audio.hpp
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#pragma once
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#include <SDL3_mixer/SDL_mixer.h>
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#include <filesystem>
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namespace game::resource
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{
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class Audio
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{
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MIX_Audio* internal{nullptr};
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MIX_Track* track{nullptr};
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int* refCount{nullptr};
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static MIX_Mixer* mixer_get();
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void unload();
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void retain();
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void release();
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public:
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Audio() = default;
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Audio(const std::filesystem::path&);
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Audio(const Audio&);
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Audio(Audio&&) noexcept;
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Audio& operator=(const Audio&);
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Audio& operator=(Audio&&) noexcept;
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~Audio();
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bool is_valid() const;
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void play(bool isLoop = false);
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void stop();
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bool is_playing() const;
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static void set_gain(float vol);
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};
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}
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