refactoring, new game(s) in progress

This commit is contained in:
2026-04-09 12:47:09 -04:00
parent f7b00847ee
commit a529d5cdce
57 changed files with 2743 additions and 759 deletions

View File

@@ -0,0 +1,28 @@
#pragma once
#include "../../../entity/character.hpp"
#include "../../../resources.hpp"
#include "../item_manager.hpp"
#include <imgui.h>
namespace game::state::play::menu
{
class Inventory
{
public:
static constexpr auto SIZE = 96.0f;
std::map<int, int> values{};
std::unordered_map<int, entity::Actor> actors{};
std::unordered_map<int, glm::vec4> rects{};
std::unordered_map<int, Canvas> canvases{};
int selectedItemID{-1};
void tick();
void update(Resources&, ItemManager&, entity::Character&);
int count();
};
}