refactoring, new game(s) in progress
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+18
-14
@@ -75,7 +75,7 @@ namespace game::state
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cursor = entity::Cursor(character.data.cursorSchema.anm2);
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cursor.interactTypeID = character.data.interactTypeNames.empty() ? -1 : 0;
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menu.inventory = Inventory{};
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menu.inventory = play::menu::Inventory{};
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for (auto& [id, quantity] : saveData.inventory)
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{
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if (quantity == 0) continue;
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@@ -94,16 +94,17 @@ namespace game::state
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item.rotation);
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}
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imgui::style::rounding_set(menuSchema.rounding);
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imgui::style::widget_set(menuSchema.rounding);
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imgui::widget::sounds_set(&menuSchema.sounds.hover, &menuSchema.sounds.select);
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play::style::color_set(resources, character);
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menu.arcade = Arcade(character);
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menu.arcade.skillCheck.totalPlays = saveData.totalPlays;
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menu.arcade.skillCheck.highScore = saveData.highScore;
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menu.arcade.skillCheck.bestCombo = saveData.bestCombo;
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menu.arcade.skillCheck.gradeCounts = saveData.gradeCounts;
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menu.arcade.skillCheck.isHighScoreAchieved = saveData.highScore > 0 ? true : false;
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menu.arcade = play::menu::Arcade(character);
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menu.arcade.skillCheck.totalPlays = saveData.skillCheck.totalPlays;
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menu.arcade.skillCheck.highScore = saveData.skillCheck.highScore;
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menu.arcade.skillCheck.bestCombo = saveData.skillCheck.bestCombo;
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menu.arcade.skillCheck.gradeCounts = saveData.skillCheck.gradeCounts;
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menu.arcade.skillCheck.isHighScoreAchieved = saveData.skillCheck.highScore > 0 ? true : false;
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menu.arcade.orbit.highScore = saveData.orbit.highScore;
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text.entry = nullptr;
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text.isEnabled = false;
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@@ -153,7 +154,7 @@ namespace game::state
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void Play::exit(Resources& resources)
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{
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imgui::style::color_set(resources.settings.color);
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imgui::style::rounding_set();
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imgui::style::widget_set();
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imgui::widget::sounds_set(nullptr, nullptr);
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ImGui::GetIO().FontDefault = resources.font.get();
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save(resources);
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@@ -182,6 +183,7 @@ namespace game::state
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auto focus = focus_get();
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auto& dialogue = character.data.dialogue;
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cursor.isVisible = true;
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if (!menu.isCheats)
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{
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@@ -298,6 +300,7 @@ namespace game::state
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character.update();
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cursor.update();
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world.update(character, cursor, worldCanvas, focus);
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worldCanvas.tick();
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if (autosaveTime += ImGui::GetIO().DeltaTime; autosaveTime > AUTOSAVE_TIME || menu.settingsMenu.isSave)
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{
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@@ -337,7 +340,7 @@ namespace game::state
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worldCanvas.unbind();
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canvas.bind();
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canvas.texture_render(textureShader, worldCanvas.texture, windowModel);
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canvas.texture_render(textureShader, worldCanvas, windowModel);
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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cursor.render(textureShader, rectShader, canvas);
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@@ -358,10 +361,11 @@ namespace game::state
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save.digestionTimer = character.digestionTimer;
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save.totalCaloriesConsumed = character.totalCaloriesConsumed;
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save.totalFoodItemsEaten = character.totalFoodItemsEaten;
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save.totalPlays = menu.arcade.skillCheck.totalPlays;
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save.highScore = menu.arcade.skillCheck.highScore;
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save.bestCombo = menu.arcade.skillCheck.bestCombo;
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save.gradeCounts = menu.arcade.skillCheck.gradeCounts;
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save.skillCheck.totalPlays = menu.arcade.skillCheck.totalPlays;
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save.skillCheck.highScore = menu.arcade.skillCheck.highScore;
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save.skillCheck.bestCombo = menu.arcade.skillCheck.bestCombo;
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save.skillCheck.gradeCounts = menu.arcade.skillCheck.gradeCounts;
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save.orbit.highScore = menu.arcade.orbit.highScore;
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save.isPostgame = isPostgame;
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save.isAlternateSpritesheet = character.spritesheetType == entity::Character::ALTERNATE;
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