lfs, current build
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@@ -134,6 +134,7 @@ namespace game
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Mode mode{PLAY};
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glm::vec2 position{};
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float time{};
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bool isShowLayers{};
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bool isShowNulls{};
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bool isVisible{true};
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int animationIndex{-1};
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@@ -156,9 +157,10 @@ namespace game
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int digestionTimer{};
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bool isDigesting{};
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bool isJustDigested{};
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float eatSpeed{1.0f};
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float totalCaloriesConsumed{};
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int totalFoodItemsEaten{};
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int totalItemsSpawned{};
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int totalItemsConsumed{};
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float totalPlaytimeSeconds{};
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int talkOverrideID{};
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float talkTimer{};
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bool isTalking{};
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@@ -185,7 +187,6 @@ namespace game
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bool isHeld{};
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int schemaID{};
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int rotationOverrideID{};
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int durability{};
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glm::vec2 velocity{};
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float angularVelocity{};
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float phase{};
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@@ -200,8 +201,7 @@ namespace game
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Entity& operator=(Entity&&) noexcept;
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Entity(resource::xml::Anm2, glm::vec2 position = {}, Mode = PLAY, float time = 0.0f, int animationIndex = -1);
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Entity(resource::xml::Character&, glm::ivec2);
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Entity(resource::xml::Anm2, glm::ivec2 position, int id, int durability = 0, int animationIndex = -1,
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glm::vec2 velocity = {}, float rotation = 0.0f);
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Entity(resource::xml::Anm2, glm::ivec2 position, int id, glm::vec2 velocity = {}, float rotation = 0.0f);
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bool is_playing(const std::string& name = {});
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glm::vec4 null_frame_rect(int = -1, int animationIndex = -1, float time = -1.0f);
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