lfs, current build

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shweet committed 2026-08-08 15:20:37 -04:00
1 parent 2efed2a443
commit a5904b917b
397 files changed
+215918 -2458

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@@ -134,6 +134,7 @@ namespace game
Mode mode{PLAY};
glm::vec2 position{};
float time{};
bool isShowLayers{};
bool isShowNulls{};
bool isVisible{true};
int animationIndex{-1};
@@ -156,9 +157,10 @@ namespace game
int digestionTimer{};
bool isDigesting{};
bool isJustDigested{};
float eatSpeed{1.0f};
float totalCaloriesConsumed{};
int totalFoodItemsEaten{};
int totalItemsSpawned{};
int totalItemsConsumed{};
float totalPlaytimeSeconds{};
int talkOverrideID{};
float talkTimer{};
bool isTalking{};
@@ -185,7 +187,6 @@ namespace game
bool isHeld{};
int schemaID{};
int rotationOverrideID{};
int durability{};
glm::vec2 velocity{};
float angularVelocity{};
float phase{};
@@ -200,8 +201,7 @@ namespace game
Entity& operator=(Entity&&) noexcept;
Entity(resource::xml::Anm2, glm::vec2 position = {}, Mode = PLAY, float time = 0.0f, int animationIndex = -1);
Entity(resource::xml::Character&, glm::ivec2);
Entity(resource::xml::Anm2, glm::ivec2 position, int id, int durability = 0, int animationIndex = -1,
glm::vec2 velocity = {}, float rotation = 0.0f);
Entity(resource::xml::Anm2, glm::ivec2 position, int id, glm::vec2 velocity = {}, float rotation = 0.0f);
bool is_playing(const std::string& name = {});
glm::vec4 null_frame_rect(int = -1, int animationIndex = -1, float time = -1.0f);