lfs, current build
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@@ -19,6 +19,9 @@ namespace game::state::play
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bool isTerminal{};
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bool isStartEffectsApplied{};
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bool isBlipQueued{};
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bool isSceneActive{};
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bool isAnimationEntryStarted{};
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float animationEntryTimePrevious{};
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public:
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static constexpr auto LIFETIME = 10.0f;
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@@ -28,10 +31,11 @@ namespace game::state::play
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bool isEnabled{true};
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float time{};
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void set(resource::xml::Schema::Element*, Entity&, bool isInterruptible = true);
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void set(resource::xml::Schema::Element*, Entity&, bool isInterruptible = true, bool isSequenceAdvance = false);
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void update(Entity&, Canvas&);
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bool is_interruptible() const;
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bool is_finished() const;
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bool is_terminal() const;
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bool is_scene_active() const;
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};
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}
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