a (not so) mini update
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@@ -6,13 +6,16 @@
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#include "../../../util/imgui/widget.hpp"
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#include "../../../util/math.hpp"
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#include <array>
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#include <cmath>
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#include <cstdio>
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#include <format>
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#include <ranges>
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using namespace game::util;
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using namespace game::entity;
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using namespace game::resource;
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using namespace game::resource::xml;
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using namespace glm;
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namespace game::state::play
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@@ -69,7 +72,7 @@ namespace game::state::play
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actor.tick();
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}
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void SkillCheck::update(Resources& resources, entity::Character& character, Inventory& inventory, Text& text)
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bool SkillCheck::update(Resources& resources, entity::Character& character, Inventory& inventory, Text& text)
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{
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static constexpr auto BG_COLOR_MULTIPLIER = 0.5f;
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static constexpr ImVec4 LINE_COLOR = ImVec4(1, 1, 1, 1);
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@@ -82,25 +85,31 @@ namespace game::state::play
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auto& dialogue = character.data.dialogue;
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auto& schema = character.data.skillCheckSchema;
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auto& itemSchema = character.data.itemSchema;
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auto& strings = character.data.strings;
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auto& style = ImGui::GetStyle();
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auto drawList = ImGui::GetWindowDrawList();
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auto position = ImGui::GetCursorScreenPos();
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auto size = ImGui::GetContentRegionAvail();
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auto spacing = ImGui::GetTextLineHeightWithSpacing();
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auto& io = ImGui::GetIO();
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auto menuButtonHeight = ImGui::GetFrameHeightWithSpacing();
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size.y = std::max(0.0f, size.y - menuButtonHeight);
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auto cursorPos = ImGui::GetCursorPos();
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ImGui::Text("Score: %i pts (%ix)", score, combo);
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auto bestString = std::format("Best: {} pts({}x)", highScore, bestCombo);
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ImGui::Text(strings.get(Strings::SkillCheckScoreFormat).c_str(), score, combo);
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std::array<char, 128> bestBuffer{};
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std::snprintf(bestBuffer.data(), bestBuffer.size(), strings.get(Strings::SkillCheckBestFormat).c_str(), highScore,
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bestCombo);
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auto bestString = std::string(bestBuffer.data());
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ImGui::SetCursorPos(ImVec2(size.x - ImGui::CalcTextSize(bestString.c_str()).x, cursorPos.y));
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ImGui::Text("Best: %i pts (%ix)", highScore, bestCombo);
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ImGui::Text(strings.get(Strings::SkillCheckBestFormat).c_str(), highScore, bestCombo);
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if (score == 0 && isActive)
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{
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ImGui::SetCursorPos(ImVec2(style.WindowPadding.x, size.y - style.WindowPadding.y));
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ImGui::TextWrapped("Match the line to the colored areas with Space/click! Better performance, better rewards!");
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ImGui::TextWrapped("%s", strings.get(Strings::SkillCheckInstructions).c_str());
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}
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auto barMin = ImVec2(position.x + (size.x * 0.5f) - (spacing * 0.5f), position.y + (spacing * 2.0f));
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@@ -193,8 +202,11 @@ namespace game::state::play
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score--;
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schema.sounds.scoreLoss.play();
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auto toastMessagePosition =
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ImVec2(barMin.x - ImGui::CalcTextSize("-1").x - ImGui::GetTextLineHeightWithSpacing(), lineMin.y);
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toasts.emplace_back("-1", toastMessagePosition, schema.endTimerMax, schema.endTimerMax);
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ImVec2(barMin.x - ImGui::CalcTextSize(strings.get(Strings::SkillCheckScoreLoss).c_str()).x -
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ImGui::GetTextLineHeightWithSpacing(),
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lineMin.y);
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toasts.emplace_back(strings.get(Strings::SkillCheckScoreLoss), toastMessagePosition, schema.endTimerMax,
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schema.endTimerMax);
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}
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}
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@@ -258,10 +270,10 @@ namespace game::state::play
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}
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auto toastMessagePosition =
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ImVec2(barMin.x - ImGui::CalcTextSize("Fantastic score!\nCongratulations!").x -
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ImVec2(barMin.x - ImGui::CalcTextSize(strings.get(Strings::SkillCheckRewardToast).c_str()).x -
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ImGui::GetTextLineHeightWithSpacing(),
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lineMin.y + (ImGui::GetTextLineHeightWithSpacing() + ImGui::GetStyle().ItemSpacing.y));
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toasts.emplace_back("Fantastic score! Congratulations!", toastMessagePosition, schema.endTimerMax,
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toasts.emplace_back(strings.get(Strings::SkillCheckRewardToast), toastMessagePosition, schema.endTimerMax,
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schema.endTimerMax);
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}
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@@ -274,9 +286,11 @@ namespace game::state::play
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isHighScoreAchievedThisRun = true;
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schema.sounds.highScore.play();
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auto toastMessagePosition =
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ImVec2(barMin.x - ImGui::CalcTextSize("High Score!").x - ImGui::GetTextLineHeightWithSpacing(),
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ImVec2(barMin.x - ImGui::CalcTextSize(strings.get(Strings::SkillCheckHighScoreToast).c_str()).x -
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ImGui::GetTextLineHeightWithSpacing(),
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lineMin.y + ImGui::GetTextLineHeightWithSpacing());
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toasts.emplace_back("High Score!", toastMessagePosition, schema.endTimerMax, schema.endTimerMax);
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toasts.emplace_back(strings.get(Strings::SkillCheckHighScoreToast), toastMessagePosition,
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schema.endTimerMax, schema.endTimerMax);
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}
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}
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@@ -337,10 +351,10 @@ namespace game::state::play
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{
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score = 0;
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combo = 0;
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if (isHighScoreAchieved) schema.sounds.highScoreLoss.play();
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if (isHighScoreAchievedThisRun) schema.sounds.highScoreLoss.play();
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if (highScore > 0) isHighScoreAchieved = true;
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isRewardScoreAchieved = false;
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isHighScoreAchievedThisRun = true;
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isHighScoreAchievedThisRun = false;
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highScoreStart = highScore;
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isGameOver = true;
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}
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@@ -351,7 +365,9 @@ namespace game::state::play
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queuedChallenge = challenge_generate(character);
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auto string = grade.isFailure ? grade.name : std::format("{} (+{})", grade.name, grade.value);
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auto string = grade.isFailure ? grade.name
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: std::vformat(strings.get(Strings::SkillCheckGradeSuccessTemplate),
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std::make_format_args(grade.name, grade.value));
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auto toastMessagePosition =
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ImVec2(barMin.x - ImGui::CalcTextSize(string.c_str()).x - ImGui::GetTextLineHeightWithSpacing(), lineMin.y);
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toasts.emplace_back(string, toastMessagePosition, endTimerMax, endTimerMax);
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@@ -429,5 +445,8 @@ namespace game::state::play
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if (fallingItem.position.y > position.y + size.y) items.erase(items.begin() + i--);
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}
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ImGui::PopClipRect();
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ImGui::SetCursorScreenPos(ImVec2(position.x, position.y + size.y + ImGui::GetStyle().ItemSpacing.y));
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return WIDGET_FX(ImGui::Button(strings.get(Strings::SkillCheckMenuButton).c_str()));
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}
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}
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