a (not so) mini update
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76
src/state/play/arcade.cpp
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76
src/state/play/arcade.cpp
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#include "arcade.hpp"
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#include "../../util/imgui/widget.hpp"
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using namespace game::util::imgui;
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using namespace game::resource::xml;
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namespace game::state::play
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{
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Arcade::Arcade(entity::Character& character) : skillCheck(character) {}
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void Arcade::tick() { skillCheck.tick(); }
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void Arcade::update(Resources& resources, entity::Character& character, Inventory& inventory, Text& text)
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{
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auto available = ImGui::GetContentRegionAvail();
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auto& strings = character.data.strings;
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if (view == SKILL_CHECK)
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{
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if (skillCheck.update(resources, character, inventory, text)) view = MENU;
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return;
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}
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auto buttonHeight = ImGui::GetFrameHeightWithSpacing();
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auto childSize = ImVec2(available.x, std::max(0.0f, available.y - buttonHeight));
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if (ImGui::BeginChild("##Arcade Child", childSize))
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{
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if (view == MENU)
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{
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auto buttonWidth = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
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ImGui::PushFont(ImGui::GetFont(), resource::Font::HEADER_2);
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ImGui::TextUnformatted(strings.get(Strings::ArcadeSkillCheckName).c_str());
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ImGui::PopFont();
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ImGui::Separator();
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ImGui::TextWrapped("%s", strings.get(Strings::ArcadeSkillCheckDescription).c_str());
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ImGui::Separator();
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if (WIDGET_FX(ImGui::Button(strings.get(Strings::ArcadePlayButton).c_str(), ImVec2(buttonWidth, 0))))
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view = SKILL_CHECK;
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ImGui::SameLine();
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if (WIDGET_FX(ImGui::Button(strings.get(Strings::ArcadeStatsButton).c_str(), ImVec2(buttonWidth, 0))))
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view = SKILL_CHECK_STATS;
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}
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else if (view == SKILL_CHECK_STATS)
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{
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auto& schema = character.data.skillCheckSchema;
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ImGui::PushFont(ImGui::GetFont(), resource::Font::HEADER_2);
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ImGui::TextUnformatted(strings.get(Strings::ArcadeSkillCheckName).c_str());
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ImGui::PopFont();
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ImGui::Separator();
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ImGui::Text(strings.get(Strings::ArcadeBestFormat).c_str(), skillCheck.highScore, skillCheck.bestCombo);
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ImGui::Text(strings.get(Strings::ArcadeTotalSkillChecksFormat).c_str(), skillCheck.totalPlays);
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for (int i = 0; i < (int)schema.grades.size(); i++)
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{
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auto& grade = schema.grades[i];
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ImGui::Text("%s: %i", grade.namePlural.c_str(), skillCheck.gradeCounts[i]);
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}
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ImGui::Text(strings.get(Strings::ArcadeAccuracyFormat).c_str(), skillCheck.accuracy_score_get(character));
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}
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}
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ImGui::EndChild();
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if (view == SKILL_CHECK_STATS)
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{
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if (WIDGET_FX(ImGui::Button(strings.get(Strings::ArcadeBackButton).c_str()))) view = MENU;
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}
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}
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}
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