a (not so) mini update
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@@ -4,6 +4,7 @@
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#include "../../entity/cursor.hpp"
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#include "item_manager.hpp"
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#include "text.hpp"
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#include <imgui.h>
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@@ -14,6 +15,6 @@ namespace game::state::play
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public:
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bool isBoundsDisplay{};
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void update(entity::Character&, entity::Cursor& cursor, ItemManager&, Canvas& canvas);
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void update(entity::Character&, entity::Cursor&, ItemManager&, Canvas&, Text&);
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};
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}
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