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2025-11-17 03:42:30 -05:00
commit d0f9669b8b
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src/resource/actor.h Normal file
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#pragma once
#include <unordered_set>
#include "../canvas.h"
#include "anm2.h"
namespace game::resource
{
class Actor
{
public:
anm2::Anm2 anm2{};
glm::vec2 position{};
float time{};
bool isPlaying{};
int animationIndex{-1};
std::unordered_set<int> playedTriggers{};
Actor(const std::filesystem::path&, glm::vec2);
anm2::Animation* animation_get();
anm2::Animation* animation_get(std::string&);
int animation_index_get(anm2::Animation&);
anm2::Item* item_get(anm2::Type, int = -1);
anm2::Frame* trigger_get(int);
anm2::Frame* frame_get(int, anm2::Type, int = -1);
anm2::Frame frame_generate(anm2::Item&, float);
void play(const std::string&);
void tick();
void render(Shader&, Canvas&);
};
}