Mochiy Pop One as the game font, trimmed to Latin
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@@ -30,7 +30,7 @@ Know that despite Anm2Ed supporting sounds for animations, don't expect these to
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There's three folders inside resources; "characters", "common" and "font". Each character folder (and "common") holds its JSON files, a "gfx" folder with every graphic (anm2s and their spritesheets side by side) and an "sfx" folder with every sound. There are no deeper folders.
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"font" holds the one font the whole game uses (Mali, under the SIL Open Font License; see its LICENSE.txt).
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"font" holds the one font the whole game uses (Mochiy Pop One, under the SIL Open Font License; see its LICENSE.txt). It is trimmed to Latin letters and common punctuation.
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"common" holds files characters share (sounds, particles, the cursor and so on). Whenever a character names a file, the game looks in the character's folder first, then in "common", so a character can use anything there as is, or replace it by having its own file at the same path. This includes the taskbar's icons, `gfx/icons.anm2`: one region per icon, named after its button (`talk`, `mood`, `spawn`, `autofeed`, `home`, `stats`, `catalog`, `settings`, `cheats`, `help`, plus whatever `icon`s the interaction types name). A character with its own `gfx/icons.anm2` gets its own icons.
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