Mochiy Pop One as the game font, trimmed to Latin

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shweet committed 2026-11-13 01:23:47 -05:00
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@@ -30,7 +30,7 @@ Know that despite Anm2Ed supporting sounds for animations, don't expect these to
There's three folders inside resources; "characters", "common" and "font". Each character folder (and "common") holds its JSON files, a "gfx" folder with every graphic (anm2s and their spritesheets side by side) and an "sfx" folder with every sound. There are no deeper folders. There's three folders inside resources; "characters", "common" and "font". Each character folder (and "common") holds its JSON files, a "gfx" folder with every graphic (anm2s and their spritesheets side by side) and an "sfx" folder with every sound. There are no deeper folders.
"font" holds the one font the whole game uses (Mali, under the SIL Open Font License; see its LICENSE.txt). "font" holds the one font the whole game uses (Mochiy Pop One, under the SIL Open Font License; see its LICENSE.txt). It is trimmed to Latin letters and common punctuation.
"common" holds files characters share (sounds, particles, the cursor and so on). Whenever a character names a file, the game looks in the character's folder first, then in "common", so a character can use anything there as is, or replace it by having its own file at the same path. This includes the taskbar's icons, `gfx/icons.anm2`: one region per icon, named after its button (`talk`, `mood`, `spawn`, `autofeed`, `home`, `stats`, `catalog`, `settings`, `cheats`, `help`, plus whatever `icon`s the interaction types name). A character with its own `gfx/icons.anm2` gets its own icons. "common" holds files characters share (sounds, particles, the cursor and so on). Whenever a character names a file, the game looks in the character's folder first, then in "common", so a character can use anything there as is, or replace it by having its own file at the same path. This includes the taskbar's icons, `gfx/icons.anm2`: one region per icon, named after its button (`talk`, `mood`, `spawn`, `autofeed`, `home`, `stats`, `catalog`, `settings`, `cheats`, `help`, plus whatever `icon`s the interaction types name). A character with its own `gfx/icons.anm2` gets its own icons.
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Copyright 2018 The Mali Project Authors (https://github.com/cadsondemak/Mali) Copyright 2020 The Mochiypop Project Authors (https://github.com/fontdasu/Mochiypop)
This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: This license is copied below, and is also available with a FAQ at:
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