diff --git a/src/ui.cpp b/src/ui.cpp index ad54ff3..c931949 100644 --- a/src/ui.cpp +++ b/src/ui.cpp @@ -29,7 +29,6 @@ constexpr float BAR_EASE = 6; constexpr float BAR_SHAKE = 2; constexpr float BAR_SHAKE_SPEED = 40; constexpr float FLOATER_SHADOW = 3; -constexpr float FLOATER_SHADOW_ALPHA = 0.6f; constexpr float OVERSTUFFED_PULSE = 0.35f; constexpr float OVERSTUFFED_SPEED = 6; constexpr float STAR_WAIST = 0.3f; @@ -767,7 +766,7 @@ void Ui::effects_draw(Play& play, ImVec2 screen) Vec2 at = view * floater.position; ImVec2 position = {at.x - size.x / 2, at.y - size.y / 2}; drawList->AddText(font, FONT_HEADER_2, {position.x + FLOATER_SHADOW, position.y + FLOATER_SHADOW}, - ImGui::GetColorU32(ImVec4(0, 0, 0, alpha * FLOATER_SHADOW_ALPHA)), text.c_str()); + ImGui::GetColorU32(ImVec4(0, 0, 0, alpha)), text.c_str()); drawList->AddText(font, FONT_HEADER_2, position, ImGui::GetColorU32(color), text.c_str()); } if (effects.flash > 0)