Select screen with a centered preview and a portrait taskbar
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@@ -32,7 +32,7 @@ There's two folders inside resources; "characters" and "font".
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"font" holds the one font the whole game uses (Mali, under the SIL Open Font License; see its LICENSE.txt).
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"common" holds files characters share (sounds, particles, the cursor and so on). Whenever a character names a file, the game looks in the character's folder first, then in "common", so a character can use anything there as is, or replace it by having its own file at the same path. This includes the taskbar's icons, `gfx/ui/icons.anm2`: one region per icon, named after its button (`talk`, `mood`, `spawn`, `autofeed`, `home`, `stats`, `catalog`, `settings`, `cheats`, `help`, plus whatever `icon`s the interaction types name). A character with its own `gfx/ui/icons.anm2` gets its own icons.
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"common" holds files characters share (sounds, particles, the cursor and so on). Whenever a character names a file, the game looks in the character's folder first, then in "common", so a character can use anything there as is, or replace it by having its own file at the same path. This includes the taskbar's icons, `gfx/ui/icons.anm2`: one region per icon, named after its button (`talk`, `mood`, `spawn`, `autofeed`, `home`, `stats`, `catalog`, `settings`, `cheats`, `help`, `credits`, plus whatever `icon`s the interaction types name). A character with its own `gfx/ui/icons.anm2` gets its own icons.
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EVERYTHING ELSE is stored inside character folders in the "characters" folder; one folder per character, named however you like (the folder name is also the name of its save file). This has all data associated with characters. Think of characters more as tailored game experiences rather than literally being just the characters. Not only is there the character graphics, but backgrounds, items, parameters, etc. These are intensely customizable to suit whatever experience you'd like (within the confines of the engine, of course).
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