Line trails, ring on impact, colored shadowed numbers, subtler pitch, no digest rumble

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shweet committed 2026-11-13 00:54:34 -05:00
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@@ -150,7 +150,7 @@ The areas which will expand based on how full the character is and their progres
| `null` | The null that will expand. |
| `scaleMax` | The scale (in percent) that will be added at maximum. Know that a scale of 100 is the normal scale of an animation. |
The first expand area is treated as the belly: it breathes, jiggles when smacked, rubbed or fed, and is where digestion and stage-up effects come from.
The first expand area is treated as the belly: it breathes, jiggles when smacked, rubbed or fed, and is where stage-up effects and gained weight come from.
### interactTypes, interactAreas
`interactTypes` is an object of interaction types by name, giving each type's defaults. Rub, Smack, Kiss and Turn Around come from common. A type gets a button on the taskbar only if one of the character's areas uses it. `interactAreas` is a list of the concrete areas on a character which can be interacted with; usually for belly rubs, kisses, etc. Each area names its `type` and takes all of that type's settings, changing whichever it gives itself.
@@ -201,7 +201,7 @@ The UI's sounds.
| `sounds` | `open` and `close` (the taskbar or one of its windows), `hover` and `select` (a widget), and `cheats` (after entering a special code to activate cheats). |
### particles
An object of particles by name, each with the `anm2` and `animation` it plays once where spawned. The `Puff` particle is also used for the dust when an item lands hard.
An object of particles by name, each with the `anm2` and `animation` it plays once where spawned. The `Circle` particle is also spawned where an item lands hard.
# items.json