Inventory updates, API updates, lots of file renaming
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@@ -1,6 +1,7 @@
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#pragma once
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#include <filesystem>
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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@@ -22,6 +23,7 @@ namespace game::resource::xml
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Texture portrait{};
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Texture render{};
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Save save{};
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glm::vec3 color{0.120f, 0.515f, 0.115f};
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int stages{1};
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