Inventory updates, API updates, lots of file renaming
This commit is contained in:
@@ -22,15 +22,13 @@ namespace game::resource::xml
|
||||
XMLDocument document;
|
||||
auto pathString = path.string();
|
||||
|
||||
// Fail silently if there's no save.
|
||||
auto result = document.LoadFile(pathString.c_str());
|
||||
|
||||
if (result == XML_ERROR_FILE_NOT_FOUND || result == XML_ERROR_FILE_COULD_NOT_BE_OPENED) return;
|
||||
|
||||
if (result != XML_SUCCESS)
|
||||
{
|
||||
logger.error(
|
||||
std::format("Could not initialize character save file: {} ({})", pathString, document.ErrorStr()));
|
||||
logger.error(std::format("Could not initialize character save file: {} ({})", pathString, document.ErrorStr()));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -54,7 +52,9 @@ namespace game::resource::xml
|
||||
element->QueryIntAttribute("TotalFoodItemsEaten", &totalFoodItemsEaten);
|
||||
}
|
||||
|
||||
if (auto element = root->FirstChildElement("Play"))
|
||||
auto element = root->FirstChildElement("SkillCheck");
|
||||
if (!element) element = root->FirstChildElement("Play");
|
||||
if (element)
|
||||
{
|
||||
element->QueryIntAttribute("TotalPlays", &totalPlays);
|
||||
element->QueryIntAttribute("HighScore", &highScore);
|
||||
@@ -130,13 +130,13 @@ namespace game::resource::xml
|
||||
characterElement->SetAttribute("TotalCaloriesConsumed", totalCaloriesConsumed);
|
||||
characterElement->SetAttribute("TotalFoodItemsEaten", totalFoodItemsEaten);
|
||||
|
||||
auto playElement = element->InsertNewChildElement("Play");
|
||||
auto skillCheckElement = element->InsertNewChildElement("SkillCheck");
|
||||
|
||||
playElement->SetAttribute("TotalPlays", totalPlays);
|
||||
playElement->SetAttribute("HighScore", highScore);
|
||||
playElement->SetAttribute("BestCombo", bestCombo);
|
||||
skillCheckElement->SetAttribute("TotalPlays", totalPlays);
|
||||
skillCheckElement->SetAttribute("HighScore", highScore);
|
||||
skillCheckElement->SetAttribute("BestCombo", bestCombo);
|
||||
|
||||
auto gradesElement = playElement->InsertNewChildElement("Grades");
|
||||
auto gradesElement = skillCheckElement->InsertNewChildElement("Grades");
|
||||
|
||||
for (auto& [i, count] : gradeCounts)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user