Inventory updates, API updates, lots of file renaming

This commit is contained in:
2026-03-17 04:05:04 -04:00
parent b060784bb7
commit fb6f902f28
63 changed files with 820 additions and 553 deletions

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#include "skill_check.hpp"
#include "../../log.hpp"
#include "util.hpp"
#include <format>
using namespace tinyxml2;
using namespace game::util;
namespace game::resource::xml
{
SkillCheck::SkillCheck(const physfs::Path& path, Dialogue& dialogue)
{
XMLDocument document;
if (document_load(path, document) != XML_SUCCESS) return;
auto archive = path.directory_get();
if (auto root = document.RootElement())
{
std::string soundRootPath{};
query_string_attribute(root, "SoundRootPath", &soundRootPath);
root->QueryIntAttribute("RewardScore", &rewardScore);
root->QueryFloatAttribute("RewardScoreBonus", &rewardScoreBonus);
root->QueryFloatAttribute("RewardGradeBonus", &rewardGradeBonus);
root->QueryFloatAttribute("RangeBase", &rangeBase);
root->QueryFloatAttribute("RangeMin", &rangeMin);
root->QueryFloatAttribute("RangeScoreBonus", &rangeScoreBonus);
root->QueryFloatAttribute("SpeedMin", &speedMin);
root->QueryFloatAttribute("SpeedMax", &speedMax);
root->QueryFloatAttribute("SpeedScoreBonus", &speedScoreBonus);
root->QueryIntAttribute("EndTimerMax", &endTimerMax);
root->QueryIntAttribute("EndTimerFailureMax", &endTimerFailureMax);
if (auto element = root->FirstChildElement("Sounds"))
{
query_sound_entry_collection(element, "Fall", archive, soundRootPath, sounds.fall);
query_sound_entry_collection(element, "ScoreLoss", archive, soundRootPath, sounds.scoreLoss);
query_sound_entry_collection(element, "HighScore", archive, soundRootPath, sounds.highScore);
query_sound_entry_collection(element, "HighScoreLoss", archive, soundRootPath, sounds.highScoreLoss);
query_sound_entry_collection(element, "RewardScore", archive, soundRootPath, sounds.rewardScore);
}
if (auto element = root->FirstChildElement("Grades"))
{
for (auto child = element->FirstChildElement("Grade"); child; child = child->NextSiblingElement("Grade"))
{
Grade grade{};
query_string_attribute(child, "Name", &grade.name);
query_string_attribute(child, "NamePlural", &grade.namePlural);
child->QueryIntAttribute("Value", &grade.value);
child->QueryFloatAttribute("Weight", &grade.weight);
query_bool_attribute(child, "IsFailure", &grade.isFailure);
query_sound(child, "Sound", archive, soundRootPath, grade.sound);
dialogue.query_pool_id(child, "DialoguePoolID", grade.pool.id);
grades.emplace_back(std::move(grade));
}
}
}
isValid = true;
logger.info(std::format("Initialized skill check schema: {}", path.c_str()));
}
bool SkillCheck::is_valid() const { return isValid; };
}