Inventory updates, API updates, lots of file renaming
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19
src/state/play/debug.hpp
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19
src/state/play/debug.hpp
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#pragma once
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#include "../../entity/character.hpp"
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#include "../../entity/cursor.hpp"
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#include "item_manager.hpp"
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#include <imgui.h>
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namespace game::state::play
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{
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class Debug
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{
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public:
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bool isBoundsDisplay{};
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void update(entity::Character&, entity::Cursor& cursor, ItemManager&, Canvas& canvas);
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};
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}
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