Inventory updates, API updates, lots of file renaming

This commit is contained in:
2026-03-17 04:05:04 -04:00
parent b060784bb7
commit fb6f902f28
63 changed files with 820 additions and 553 deletions

View File

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#pragma once
#include "../../entity/character.hpp"
#include "../../resources.hpp"
#include "item_manager.hpp"
#include <imgui.h>
namespace game::state::play
{
class Inventory
{
public:
static constexpr auto SIZE = 96.0f;
std::map<int, int> values{};
std::unordered_map<int, entity::Actor> actors{};
std::unordered_map<int, glm::vec4> rects{};
std::unordered_map<int, Canvas> canvases{};
int selectedItemID{-1};
void tick();
void update(Resources&, ItemManager&, entity::Character&);
int count();
};
}