Inventory updates, API updates, lots of file renaming
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#pragma once
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#include <imgui.h>
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#include "../../util/imgui/window_slide.hpp"
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#include "world.hpp"
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namespace game::state::play
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{
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class Tools
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{
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public:
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bool isOpen{};
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util::imgui::WindowSlide slide{0.125f, 0.0f};
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void update(entity::Character&, entity::Cursor&, World&, World::Focus, Canvas&);
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};
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}
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