Inventory updates, API updates, lots of file renaming
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@@ -2,10 +2,10 @@
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#include <SDL3/SDL.h>
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#include "canvas.hpp"
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#include "render/canvas.hpp"
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#include "resources.hpp"
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#include "state/main.hpp"
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#include "state/play.hpp"
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#include "state/select.hpp"
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#include "entity/cursor.hpp"
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@@ -22,7 +22,7 @@ namespace game
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enum Type
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{
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MAIN,
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PLAY,
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SELECT
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};
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@@ -30,7 +30,7 @@ namespace game
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Resources resources;
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state::Main main;
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state::Play play;
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state::Select select;
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void tick();
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