Juice: pitch variation, squash, dust, trails, jiggle, breathing, hit-stop, numbers, stage-up, digest and rare flair
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@@ -150,6 +150,8 @@ The areas which will expand based on how full the character is and their progres
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| `null` | The null that will expand. |
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| `scaleMax` | The scale (in percent) that will be added at maximum. Know that a scale of 100 is the normal scale of an animation. |
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The first expand area is treated as the belly: it breathes, jiggles when smacked, rubbed or fed, and is where digestion and stage-up effects come from.
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### interactTypes, interactAreas
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`interactTypes` is an object of interaction types by name, giving each type's defaults. Rub, Smack, Kiss and Turn Around come from common. A type gets a button on the taskbar only if one of the character's areas uses it. `interactAreas` is a list of the concrete areas on a character which can be interacted with; usually for belly rubs, kisses, etc. Each area names its `type` and takes all of that type's settings, changing whichever it gives itself.
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@@ -199,7 +201,7 @@ The UI's sounds.
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| `sounds` | `open` and `close` (the taskbar or one of its windows), `hover` and `select` (a widget), and `cheats` (after entering a special code to activate cheats). |
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### particles
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An object of particles by name, each with the `anm2` and `animation` it plays once where spawned.
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An object of particles by name, each with the `anm2` and `animation` it plays once where spawned. The `Puff` particle is also used for the dust when an item lands hard.
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# items.json
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