#include "cursor.hpp" #include "../util/imgui.hpp" using namespace game::util; using namespace glm; namespace game::entity { Cursor::Cursor(Anm2& anm2) : Actor(anm2, imgui::to_vec2(ImGui::GetMousePos())) {} void Cursor::tick() { Actor::tick(); queue_default_animation(); } void Cursor::update() { state = DEFAULT; position = imgui::to_vec2(ImGui::GetMousePos()); } }