#pragma once #include #include "../settings_menu.hpp" #include "menu/arcade.hpp" #include "cheats.hpp" #include "debug.hpp" #include "menu/interact.hpp" #include "menu/inventory.hpp" #include "text.hpp" #include "menu/toasts.hpp" #include "../../util/imgui/window_slide.hpp" namespace game::state::play { class Menu { public: menu::Arcade arcade; menu::Interact interact; Cheats cheats; Debug debug; menu::Inventory inventory; menu::Toasts toasts; state::SettingsMenu settingsMenu; #if DEBUG bool isCheats{true}; #else bool isCheats{}; #endif bool isOpen{true}; bool isDebugOpen{}; util::imgui::WindowSlide slide{}; void tick(); void update(Resources&, ItemManager&, entity::Character&, entity::Cursor&, Text&, Canvas&); }; }