#include "resources.h" using namespace game::resource; using namespace game::anm2; namespace game { Resources::Resources() { for (int i = 0; i < shader::COUNT; i++) shaders[i] = Shader(shader::INFO[i].vertex, shader::INFO[i].fragment); for (int i = 0; i < audio::COUNT; i++) audio[i] = Audio(audio::PATHS[i]); for (int i = 0; i < texture::COUNT; i++) textures[i] = Texture(texture::PATHS[i]); for (int i = 0; i < anm2::COUNT; i++) anm2s[i] = Anm2(anm2::PATHS[i]); } void Resources::sound_play(audio::Type type) { audio[type].play(); } }