#pragma once #include #include "../../util/imgui/window_slide.hpp" #include "world.hpp" namespace game::state::play { class Tools { public: bool isOpen{}; util::imgui::WindowSlide slide{0.125f, 0.0f}; void update(Entity&, Entity&, World&, World::Focus, Canvas&, bool isDisabled, bool isAutofeedEnabled, float fadeAlpha); }; }