#include "debug.hpp" #include "../../util/imgui/widget.hpp" #include using namespace game::util::imgui; using namespace game::resource::xml; namespace game::state::play { void Debug::update(entity::Character& character, entity::Cursor& cursor, ItemManager& itemManager, Canvas& canvas, Text& text) { auto cursorPosition = canvas.screen_position_convert(cursor.position); ImGui::Text("Cursor Pos (Screen): %0.0f, %0.0f", cursor.position.x, cursor.position.y); ImGui::Text("Cursor Pos (World): %0.0f, %0.0f", cursorPosition.x, cursorPosition.y); ImGui::SeparatorText("Animations"); ImGui::Text("Now Playing: %s", character.animationMapReverse.at(character.animationIndex).c_str()); auto childSize = ImVec2(0, ImGui::GetContentRegionAvail().y / 3); if (ImGui::BeginChild("##Animations", childSize, ImGuiChildFlags_Borders)) { for (int i = 0; i < (int)character.animations.size(); i++) { auto& animation = character.animations[i]; ImGui::PushID(i); if (WIDGET_FX(ImGui::Selectable(animation.name.c_str()))) character.play(animation.name.c_str(), entity::Actor::PLAY_FORCE); ImGui::SetItemTooltip("%s", animation.name.c_str()); ImGui::PopID(); } } ImGui::EndChild(); ImGui::SeparatorText("Dialogue"); if (ImGui::BeginChild("##Dialogue", childSize, ImGuiChildFlags_Borders)) { for (int i = 0; i < (int)character.data.dialogue.entries.size(); i++) { auto& entry = character.data.dialogue.entries[i]; ImGui::PushID(i); if (WIDGET_FX(ImGui::Selectable(entry.name.c_str()))) text.set(&entry, character); ImGui::SetItemTooltip("%s", entry.name.c_str()); ImGui::PopID(); } } ImGui::EndChild(); WIDGET_FX(ImGui::Checkbox("Show Nulls (Hitboxes)", &character.isShowNulls)); WIDGET_FX(ImGui::Checkbox("Show World Bounds", &isBoundsDisplay)); if (!itemManager.items.empty()) { ImGui::SeparatorText("Item"); for (int i = 0; i < (int)itemManager.items.size(); i++) { auto& item = itemManager.items[i]; if (itemManager.heldItemIndex == i) ImGui::TextUnformatted("Held"); ImGui::Text("Type: %i", item.schemaID); ImGui::Text("Position: %0.0f, %0.0f", item.position.x, item.position.y); ImGui::Text("Velocity: %0.0f, %0.0f", item.velocity.x, item.velocity.y); ImGui::Text("Durability: %i", item.durability); ImGui::Separator(); } } } }