#pragma once #include "glm/ext/vector_float4.hpp" namespace game { enum MeasurementSystem { METRIC, IMPERIAL }; constexpr auto KG_TO_LB = 2.20462; constexpr auto WHITE = glm::vec4(); constexpr auto GRAY = glm::vec4(0.5f, 0.5f, 0.5f, 1.0f); }