#include "save.hpp" #include "util.hpp" #include #include "../../log.hpp" #include #ifdef __EMSCRIPTEN__ #include "../../util/web_filesystem.hpp" #endif using namespace game::util; using namespace tinyxml2; namespace game::resource::xml { Save::Save(const std::filesystem::path& path) { XMLDocument document; auto pathString = path.string(); // Fail silently if there's no save. auto result = document.LoadFile(pathString.c_str()); if (result == XML_ERROR_FILE_NOT_FOUND || result == XML_ERROR_FILE_COULD_NOT_BE_OPENED) return; if (result != XML_SUCCESS) { logger.error( std::format("Could not initialize character save file: {} ({})", pathString, document.ErrorStr())); return; } if (auto root = document.RootElement()) { query_bool_attribute(root, "IsPostgame", &isPostgame); query_bool_attribute(root, "IsAlternateSpritesheet", &isAlternateSpritesheet); if (auto element = root->FirstChildElement("Character")) { element->QueryFloatAttribute("Weight", &weight); element->QueryFloatAttribute("Calories", &calories); element->QueryFloatAttribute("Capacity", &capacity); element->QueryFloatAttribute("DigestionRate", &digestionRate); element->QueryFloatAttribute("EatSpeed", &eatSpeed); query_bool_attribute(element, "IsDigesting", &isDigesting); element->QueryFloatAttribute("DigestionProgress", &digestionProgress); element->QueryIntAttribute("DigestionTimer", &digestionTimer); element->QueryFloatAttribute("TotalCaloriesConsumed", &totalCaloriesConsumed); element->QueryIntAttribute("TotalFoodItemsEaten", &totalFoodItemsEaten); } if (auto element = root->FirstChildElement("Play")) { element->QueryIntAttribute("TotalPlays", &totalPlays); element->QueryIntAttribute("HighScore", &highScore); element->QueryIntAttribute("BestCombo", &bestCombo); if (auto child = element->FirstChildElement("Grades")) { for (auto gradeChild = child->FirstChildElement("Grade"); gradeChild; gradeChild = gradeChild->NextSiblingElement("Grade")) { int id{}; gradeChild->QueryIntAttribute("ID", &id); gradeChild->QueryIntAttribute("Count", &gradeCounts[id]); } } } if (auto element = root->FirstChildElement("Inventory")) { for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item")) { int id{}; int quantity{}; child->QueryIntAttribute("ID", &id); child->QueryIntAttribute("Quantity", &quantity); inventory[id] = quantity; } } if (auto element = root->FirstChildElement("Items")) { for (auto child = element->FirstChildElement("Item"); child; child = child->NextSiblingElement("Item")) { Item item{}; child->QueryIntAttribute("ID", &item.id); child->QueryIntAttribute("ChewCount", &item.chewCount); child->QueryFloatAttribute("PositionX", &item.position.x); child->QueryFloatAttribute("PositionY", &item.position.y); child->QueryFloatAttribute("VelocityX", &item.velocity.x); child->QueryFloatAttribute("VelocityY", &item.velocity.y); child->QueryFloatAttribute("Rotation", &item.rotation); items.emplace_back(std::move(item)); } } } logger.info(std::format("Initialized character save file: {}", pathString)); isValid = true; } bool Save::is_valid() const { return isValid; } void Save::serialize(const std::filesystem::path& path) { XMLDocument document; auto pathString = path.string(); auto element = document.NewElement("Save"); element->SetAttribute("IsPostgame", isPostgame ? "true" : "false"); element->SetAttribute("IsAlternateSpritesheet", isAlternateSpritesheet ? "true" : "false"); auto characterElement = element->InsertNewChildElement("Character"); characterElement->SetAttribute("Weight", weight); characterElement->SetAttribute("Calories", calories); characterElement->SetAttribute("Capacity", capacity); characterElement->SetAttribute("DigestionRate", digestionRate); characterElement->SetAttribute("EatSpeed", eatSpeed); characterElement->SetAttribute("IsDigesting", isDigesting ? "true" : "false"); characterElement->SetAttribute("DigestionProgress", digestionProgress); characterElement->SetAttribute("DigestionTimer", digestionTimer); characterElement->SetAttribute("TotalCaloriesConsumed", totalCaloriesConsumed); characterElement->SetAttribute("TotalFoodItemsEaten", totalFoodItemsEaten); auto playElement = element->InsertNewChildElement("Play"); playElement->SetAttribute("TotalPlays", totalPlays); playElement->SetAttribute("HighScore", highScore); playElement->SetAttribute("BestCombo", bestCombo); auto gradesElement = playElement->InsertNewChildElement("Grades"); for (auto& [i, count] : gradeCounts) { auto gradeElement = gradesElement->InsertNewChildElement("Grade"); gradeElement->SetAttribute("ID", i); gradeElement->SetAttribute("Count", count); } auto inventoryElement = element->InsertNewChildElement("Inventory"); for (auto& [id, quantity] : inventory) { auto itemElement = inventoryElement->InsertNewChildElement("Item"); itemElement->SetAttribute("ID", id); itemElement->SetAttribute("Quantity", quantity); } auto itemsElement = element->InsertNewChildElement("Items"); for (auto& item : items) { auto itemElement = itemsElement->InsertNewChildElement("Item"); itemElement->SetAttribute("ID", item.id); itemElement->SetAttribute("ChewCount", item.chewCount); itemElement->SetAttribute("PositionX", item.position.x); itemElement->SetAttribute("PositionY", item.position.y); itemElement->SetAttribute("VelocityX", item.velocity.x); itemElement->SetAttribute("VelocityY", item.velocity.y); itemElement->SetAttribute("Rotation", item.rotation); } document.InsertFirstChild(element); if (document.SaveFile(pathString.c_str()) != XML_SUCCESS) { logger.error(std::format("Failed to save character save file: {} ({})", pathString, document.ErrorStr())); return; } logger.info(std::format("Saved character save file: {}", pathString)); #ifdef __EMSCRIPTEN__ web_filesystem::flush_async(); #endif } }